Thursday, March 26, 2009

UNITY 101

Here is a rundown of everything we learned so far; please refer to this if you get lost.


Unity navigation:
Rotate, move and scale - very similar to cinema 4d, except you need to hold down "ALT" simultaneously for zooming in/out, and rotating the camera around the scene.





Layout screen:
We have two working areas
#1: all gray = working area
#2: all blue (below the gray) = game screen



Main Camera:
This is what should be in the middle of the sc reen-when you touch it you should have an axis-we call this now the "translate tool"-you may employ all move tools on this.

Inspector window:

Very similar to our attributes menu in C4d, touch anything in the translate menu and it's attributes will show up in the inspector to your right.



Terrain:
Go up to the top menu and click on terrain-go to "create terrain" then go to "terrain resolution" changes the resolution to 500m/500m square go to height map and change that to 30m.

Manipulating your terrain:

Go to Inspector window based on terrain and check out your options to move terrain-we have first the "raise height tool" - notice your various options for brush size etc.




Brush tool:

This is a way to add textures to your terrain. you also can use this to apply tress etc.
touch it and notice "edit texture" in the right corner-click on that then touch the triangle to it's right to get all the textures available to you.

all your textures and assets will be in the bottom right next to game window-we call this our "toy box'-please save a version of your project into "Assets" and you will see it show up in you "TB"


Trees:
When adding trees, don't forget the bend factor; you can get trees the same way as getting textures.





Lighting:
Go to "create other" and get "directional lighting" rotate it around to get your desired look-then go to "terrain" and then "render a light map" to secure your new lighting onto your land (remember-when you use light -make sure you always render a light map)




Sun:
"create other " and add "point light" - you are going to need to add a flare on this - try "sun" under flare in the inspector
window.

First person:
Delete your camera by holding down ctl and hitting delete
grab FP from TB and drop it onto your translate area. position it at 250/70/250 so it drops into the center off our game.-Adjust speed and height in inspector.

Play game: press play in the game view-walk around (remember, you must stop game before making any changes.)



Today we will do an overview and start on "sky" "water" and bringing stuff in from C4d


Game of the Day:
http://www.vectorpark.com/levers/

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