Tuesday, June 9, 2009

Keep working on the games

REMINDER: class times are now 10:30-1:30
EA trip:  June 23rd -we will meet at noon at 2727 Mariposa-have lunch and then get on the road by 12:40.
I need all permission slips by the next two classes and I also need to know who is not going to make it.
cool-get back to work!!!!

Thursday, June 4, 2009

Adding a sound track to your game.

What i would like to do today is spend some time thinking and creating some music for your game. On a Basic level-let's create music using 'Garageband'

#1. Open the application up. (If it's not on your dock, go to 'Finder > Applications > Garageband')
#2. Hit the "eye" on the bottom right 
#3. Drag and drop each desired music component to the time line.

Each time you drop and instrument, it will give you another section of your timeline.
The song doesn't have to be full length, as we will loop it in the game.
When you're ready, output the song in mp3 format and load it up on your terrain inside Unity.


let's begin...

Saturday, May 30, 2009

VIdeo script for saturdays class


Welcome!
thanks for braving the cold and showing up on a Saturday.
Our worlds look great and we are almost done! the icing on the cake is about to begin!
What I would like to do is implement all our previously created video's and put them into our game world. These video's should be placed in some unique way,in order to tell the player about yourself before he or she begins the path of the the game.
let's begin:
#1. compress your video at the power of 2 or close to it.-go to "Quicktime" and export .
#2. videos can be almost any format-mpg4, avi,.mov etc.
#3.drop movie into Unity 
#4. drop texture onto  plane or any object w/ no previously attached texture.
then attach this script below.

function Start () {
renderer.material.mainTexture.Play ();
}

Thursday, May 28, 2009

MORE,MORE, MORE Items!


Today, I want more Billboards stating Goals you have previously achieved along with Goal Items you will collect.
lets focus and keep the production  momentum going. I also want us to continue to create a path in our world and populate all terrain with landscapes and water, tress etc.
let's go!

Tuesday, May 26, 2009

Catch-up day

Last class we created animations and imported them into Unity. 

Today i want to fix some of the problems we had on an individual basis. 
Everyone who is done with that: lets work on past goal signs and goal Items; lets see how much we can populate our world with these items.

ALSO: remember -- we have SATURDAY! class 10-4 -- don't forget that it's our last one; no one gets away with not coming.

lets get to work!

Thursday, May 21, 2009

Adding Animation to your game!





This is a fairly easy thing to do; we can think of using this as a possible ambient animation (birds flying, cars driving by, planes flying), or we can use this to animate our goal items to make them more interesting.

To start, I modeled a bird in C4d and made it fly using key frames.

#1. light your model and run it through the pipeline.

#2. save off your file (deleting lights) then export and FBX (this is important as it contains our animation)

#3. Drop the anim/model into your scene

#4. open it up in the project folder and touch the "c4d animation take"

#5. make sure you have "mesh colliders", then apply

#6. Make sure you parent your animation with something in your scene based on where you want the anim. to happen.










And thats it! (you might have to reapply textures if they don't come in automatically.)

Lets start out by making a animated start sign to let people know where your game begins.