what we will learn:
Symmetry: This tool will allow you to model half the head while the other half models automatically and symmetrically. This is achieved by: - Dropping a cube-sizing it up to x=150, y=175, z=160 - Make it editable - Go to "function" then "subdivide" - Enter 2 and check "Hyper nurbs" - Take the rectangle selection tool (check "visual elements only" in attributes menu) - Select half the head and delete it - Then create three sets of three lines each across the head for eyes nose and mouth w/ knife tool - Select "Symmetry" in top menu and place cube on to it - Then get 'hyper nurbs" and place the symmetry object as it's child you can now switch hyper nurbs on and off and work in a simplified geometry versus the hyper nurbs complexity. Select polygons to pull out a nose and inner extrude for eyes. | |
Bodypaint: After you are done-move your model into BP to add some color etc. Make sure you use the wizard to calibrate your model so you can paint it. |
Game of the day:
let's see who can get the best score on "hardest game 2"
let's see who can get the best score on "hardest game 2"



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