#1. I want us all to create a goal object inside cinema 4D - this goal object will be textured inside that C4D; the difference is we don't have to worry about normals and we are going to burn not only the light , but the textures as well
#2. Flowers: these will be created from Photoshop and then loaded up in Unity with an alpha channel; you will be able to place them down like trees in Unity.
GAME OBJECTS:
This is important for everyone-even if your still working on your Outpost. Let's first create an object in C4D-texture fully ad a light. Then go to"render" and "bake texture" should take a second, then go to "bake object" setting are as follows:
"ambient inclusion" - check
"ambient inclusion" - check
"illuminate" - check
"single texture" - check
"replace object" - check
open up the texture, delete "ambient" and "global," and load up "color." De lete all lighting and export your FBX.
open up the texture, delete "ambient" and "global," and load up "color." De lete all lighting and export your FBX.



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