Thursday, April 23, 2009

LIGHT MAP time.

Today we will wrap up our maze with a light map in order to apply our textures in Unity and have them look good. Light map directions are in Tuesday's blog, so if you get lost -please refer to the blog.

After we are done applying our light map and exporting our FBX-let's go through the model and apply textures by dumping our selected textures into the materials folder inside our Unity project folder.-drag and drop textures onto floor, etc -then go to the" inspector" to add extra tiles and add your light map.

 I want to start creating our terrain in Unity.
terrain size: go to "terrain" then "set resolution"

terrain width: 250
terrain height: 30
terrain length: 250
so that means the center of your world in at 125-






Go ahead and create your world, leaving spaces available for your Outpost. 
Also, make sure you make a path from the beginning of your world that leads straight to your outpost.

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