
TUESDAYS CLASS-Jan. 20Th
Wow, I'm super impressed with how much 3D you all picked up last class.
For the students that missed the last class-Ill work with you all individually to get you caught up.
We also will have a guest visiting our class today- so-please don't be distracted and keep focus.
Parametric primitives and how to parent them to other primitives
We learned about the interface (icon pallets. - basic move and modeling tools)
Copying
Shaders
and unexpectedly ,but really excited about being able to teach on the first day "ANIMATION"!!
we learned a 360 degree turn along with variations on the x,y, and z all with "KEYFRAMES"
TODAY we are going to dig a bit deeper into manipulating primitive's
#1. Extrude : make editable and(right click) to get menu-then go to "extrude" you will use this to push things back or pull forward
#2. Inner Extrude: make editable and (right click) then go to "inner extrude" use this for making windows and doors smaller or adding detail like ridges and edges
#3. Boole (top Array menu) this is an important feature for getting windows and doors.
make a primitive you think would make a good cut out of your larger shape. place it where you want it and make sure it's placed so you can see it from the outside and inside.-grab your Boole and then first drag small cube or window on to the Boole then add your larger cube or house on to Boole.




#4. "Change current state" very important move!! (under function) after your done with boole-ing you must select all and go to "cstc" this will complete the process and make it one piece of geometry-delete old geometry/ keep booled geometry.
#5. "group" (option+G) makes stuff into a Null object-easier to manage complex geometry
FIRST ASSIGNMENT:
take two primitives attach a parent object to each-then animate each one on a different axis
simultaneously-then render a preview...if your computer doesn't render yet-save it in your file labeled -assignment#1-
GAMES OF THE DAY:
1) http://www.eyezmaze.com/grow/cube/
2) http://www.ferryhalim.com/orisinal/g3/wake.htm
Questions:
- What messages do these games convey about the environment?
- Describe your thoughts on the gameplay.
- Keeping the concepts of the games in mind, how could the gameplay / interface / presentation of these games be improved?
GAMES OF THE DAY:
1) http://www.eyezmaze.com/grow/cube/
2) http://www.ferryhalim.com/orisinal/g3/wake.htm
Questions:
- What messages do these games convey about the environment?
- Describe your thoughts on the gameplay.
- Keeping the concepts of the games in mind, how could the gameplay / interface / presentation of these games be improved?




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