Thursday, January 15, 2009


GAME OF THE DAY:
Download and play:
http://hcsoftware.sourceforge.net/gravitation/

Go to "applications" then open up "neooffice" and type in questions; try and keep your Game Journal Questions and answers on one page with name of the game you played and date.

QUESTIONS:
- What in the Social Metaphor of the game.
- Describe your experience.
- What would you change or add to this game


Now first off lets recognize the basics of 3D and that's X,Y and Z

X- is always on a horizontal plane
Y- is always on a vertical plane
Z- always represents the space


Cinema 4D interface:

Primitives:
Basic Geometry to get your started in building assets
-Located in the: "command palette"

Basic modeling tools are:
Vertices's/Points: where two points meet at an angle or the corner of a polygon-in C4d you can push and pull these to manipulate your primitives.
Edge/lines: the line between two vertices's
Face/ Polygons: What is created when you connect lines and edges and vertices's.


Basic Move tools:
Move: moving around your geometry on an X,y,z plane
scale: scale any geometry
rotate: Rotate geometry

Material Managers:
used for dumping textures on to models.
you can go to "Shadder" and get a full menu of proprietary textures from the hard drive.
or go to "new material" to bring in new stuff from outside the application -i.e web jpg's etc.




After we get up to speed on all this lets try a quick 360 animation
.check out the Animation pallet-currently we are set up for 90 frames of animation.
drop a ball primitive down-place a keyframe down on frame 0 by hitting the "key"icon
then scrub to frame 90 and then go to the attributes manager and then to r.b.change that 0 to 360 and stamp a keyframe down by hitting the red outlined circle.


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