Saturday, May 30, 2009

VIdeo script for saturdays class


Welcome!
thanks for braving the cold and showing up on a Saturday.
Our worlds look great and we are almost done! the icing on the cake is about to begin!
What I would like to do is implement all our previously created video's and put them into our game world. These video's should be placed in some unique way,in order to tell the player about yourself before he or she begins the path of the the game.
let's begin:
#1. compress your video at the power of 2 or close to it.-go to "Quicktime" and export .
#2. videos can be almost any format-mpg4, avi,.mov etc.
#3.drop movie into Unity 
#4. drop texture onto  plane or any object w/ no previously attached texture.
then attach this script below.

function Start () {
renderer.material.mainTexture.Play ();
}

Thursday, May 28, 2009

MORE,MORE, MORE Items!


Today, I want more Billboards stating Goals you have previously achieved along with Goal Items you will collect.
lets focus and keep the production  momentum going. I also want us to continue to create a path in our world and populate all terrain with landscapes and water, tress etc.
let's go!

Tuesday, May 26, 2009

Catch-up day

Last class we created animations and imported them into Unity. 

Today i want to fix some of the problems we had on an individual basis. 
Everyone who is done with that: lets work on past goal signs and goal Items; lets see how much we can populate our world with these items.

ALSO: remember -- we have SATURDAY! class 10-4 -- don't forget that it's our last one; no one gets away with not coming.

lets get to work!

Thursday, May 21, 2009

Adding Animation to your game!





This is a fairly easy thing to do; we can think of using this as a possible ambient animation (birds flying, cars driving by, planes flying), or we can use this to animate our goal items to make them more interesting.

To start, I modeled a bird in C4d and made it fly using key frames.

#1. light your model and run it through the pipeline.

#2. save off your file (deleting lights) then export and FBX (this is important as it contains our animation)

#3. Drop the anim/model into your scene

#4. open it up in the project folder and touch the "c4d animation take"

#5. make sure you have "mesh colliders", then apply

#6. Make sure you parent your animation with something in your scene based on where you want the anim. to happen.










And thats it! (you might have to reapply textures if they don't come in automatically.)

Lets start out by making a animated start sign to let people know where your game begins.

Tuesday, May 19, 2009

Game Testing

What I would like to do today, is start out by testing our game... Yes, our games are not ready yet - but, this might help us with making our game more enjoyable, and getting feed back always helps.

Lets take ten minutes to hide all our goal items through out our game. Then let's switch seats and start playing each others games.

After that, I would like us all to write a small paragraph about the other student's game, and email it to the student, so he/she has some notes regarding game play.

lets begin.....


Also: we need to fill out our next gen. profiles - please add your resume.

Thursday, May 14, 2009

Adding Tags for scripts to work.




Let's start out with a current check list of everything we should have right now in order
to continue with our game---everyone should have...
#1. terrain
#2. outpost
#3. flowers from alpha channels
#4. diploma w/ rotating scripts, particles, mesh w/ colliders and tagged to "gem"
#5. globe w/ rotating scripts, particles, mesh w/ colliders and tagged to gem
#6. FPS with "gem collect" script attached








if you are at this point, then great! Your next assignment is to make more goal objects and begin your game play strategies... yes, we are limited in terms of what kind of game mechanics we can implement, but given these tools, I think it's well with in your capabilities to take this formula and make something intriguing with it.

Everyone who needs to catch up: DO SO!

I'll be reviewing everyone on an individual basis today. Also -- everyone must send your resume to Felice for your internships A.S.A.P!!!!!!!

Tuesday, May 12, 2009

Employing Game play funtions

What i want to do today is start out by going through the pipeline again to refresh our memories.
I want to start out with a globe that signifies travel , move that into Unity, add some effects and some scripts to be able to collect our items. Then i want to create a GUI (Graphical User Interface)
and mess around with adding fonts and text through our game.



lets begin.
Open up Cinema 4D -drop down a sphere and wrap the given world map texture on to it, and then run it through the "pipeline."



#1. Light it so it looks good all the way around.
#2. Select sphere and burn texture, then burn object (setting: Ambient,Illumination,single      texture, 512/512 and send it to a known folder)
#3. Open up texture by double clicking it-"clear info in "ambient" and "illuminate" and load up surface color (you just made it-and put in special folder) in to color channel.
#4. delete all light and save the file as a C4D file.
#5. Dump C4d file into Unity project along with it's two textures (illuminate and surface color)
#6.Place object onto scene-place textures onto object -look into the inspector and change your shader to "self illuminating diffuse" and place the two texture in appropriate places
same thing as the diploma-lets add some particle effect and a script to make it rotate.





Adding 3d text to object:
what i want to do with this is help people better understand your goal objects by adding text
to clarify your desires. Lets put in 3d text what highschool you will graduate from and on the globe lets state what places we would like to travel.

This is how we add text:
go to "Game Object" then "Create other" and then to "3d text"

It's going to show in your hierchey with it's attributes in the Inspector to your left.

To change font's  go to "dafont.com" and find yourself a good one (some might not work) and dump the download into the Unity folder.





Lets see how far we get-if we have time we will start tagging stuff-and i don't mean Graffiti.

Tuesday, May 5, 2009

creating the Goal items


Try to have as many goal items as you can...


Today I would like to start out with a simple high school diploma (we can find various images in google).







Create a square (no bigger then 125 on the Y-axis) in C4D and attach the jpeg on to the model and run it through the "Pipeline":

#1. Burn texture map
#2. Burn object (only select-single texture and illumination)
#3. Load up the correct channel
#4. Export FBX
#5. Dump model and textures (illumination and surface color) into Unity project
#6. Place in game-apply texture by dragging and dropping

now go on the server and into the "Scripts" folder. grab all those and dump them into the scripts folder in your Unity project file.


select object in the "hierarchy" and go to component" then "scripts" then "rotate object" also to jazz it up let attach a particle system....


go to "Game object"and then to "create other" then to "particle systems" change "random force".