Tuesday, May 12, 2009

Employing Game play funtions

What i want to do today is start out by going through the pipeline again to refresh our memories.
I want to start out with a globe that signifies travel , move that into Unity, add some effects and some scripts to be able to collect our items. Then i want to create a GUI (Graphical User Interface)
and mess around with adding fonts and text through our game.



lets begin.
Open up Cinema 4D -drop down a sphere and wrap the given world map texture on to it, and then run it through the "pipeline."



#1. Light it so it looks good all the way around.
#2. Select sphere and burn texture, then burn object (setting: Ambient,Illumination,single      texture, 512/512 and send it to a known folder)
#3. Open up texture by double clicking it-"clear info in "ambient" and "illuminate" and load up surface color (you just made it-and put in special folder) in to color channel.
#4. delete all light and save the file as a C4D file.
#5. Dump C4d file into Unity project along with it's two textures (illuminate and surface color)
#6.Place object onto scene-place textures onto object -look into the inspector and change your shader to "self illuminating diffuse" and place the two texture in appropriate places
same thing as the diploma-lets add some particle effect and a script to make it rotate.





Adding 3d text to object:
what i want to do with this is help people better understand your goal objects by adding text
to clarify your desires. Lets put in 3d text what highschool you will graduate from and on the globe lets state what places we would like to travel.

This is how we add text:
go to "Game Object" then "Create other" and then to "3d text"

It's going to show in your hierchey with it's attributes in the Inspector to your left.

To change font's  go to "dafont.com" and find yourself a good one (some might not work) and dump the download into the Unity folder.





Lets see how far we get-if we have time we will start tagging stuff-and i don't mean Graffiti.

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