Tuesday, February 3, 2009

Your room in ten years:

Let's still keep focused on making assets for our rooms
Modeling tools we will learn today:

Alpha Channels - Dropping logos on objects with out backgrounds:
We all will need to learn this to add detail. Grab a jpeg and open it up in Photoshop. Make sure you select the background and hit Alpha channel in layers of photoshop. Save it, then open up the materials editor in Cinema4D and hit alpha channel; load your saved off PS image here and under "Color," in the materials editor.


I feel everyone is doing a great job and i hope you all were inspired by the previous classes efforts.

REMEMBER: SATURDAY CLASS
February 7Th -- 10am-4pm
I will screen a movie called "Frag" and we will complete our room assets.

Games Of The Day:
1) www.playauditorium.com
2) http://www.teagames.com/games/blueprint/play.php

Questions:
-How are the interfaces of these games similar? How are they different?
-What are some social metaphors that could be associated with these games?
-Was there a level on either one of these games where you got completely stuck on? If so, describe the level, and why it was that you were stuck.

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