<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2747417204610275666</id><updated>2011-07-07T21:23:13.505-07:00</updated><title type='text'>Digital Pathways 3D Animation &amp; Gaming</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>37</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-8090598209464104639</id><published>2009-06-25T09:59:00.001-07:00</published><updated>2009-06-25T10:00:38.812-07:00</updated><title type='text'>fill this out online</title><content type='html'>&lt;span class="Apple-style-span"   style="  line-height: 16px; font-family:-webkit-monospace;font-size:14px;"&gt;&lt;a href="http://www.surveymonkey.com/s.aspx?sm=4TMEXmspIjSvrLAgGNrkdQ_3d_3d" target="_blank" style="outline-style: none; outline-width: initial; outline-color: initial; line-height: 1.2em; text-decoration: none; color: rgb(0, 51, 153); "&gt;&lt;span class="yshortcuts" id="lw_1245949130_0"  style="outline-style: none; outline-width: initial; outline- line-height: 1.2em; color:initial;"&gt;http://www.surveymonkey.com/s.aspx?sm=4TMEXmspIjSvrLAgGNrkdQ_3d_3d&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-8090598209464104639?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/8090598209464104639/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/06/fill-this-out-online.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/8090598209464104639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/8090598209464104639'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/06/fill-this-out-online.html' title='fill this out online'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-8399104101458344784</id><published>2009-06-09T15:16:00.000-07:00</published><updated>2009-06-11T08:17:46.925-07:00</updated><title type='text'>Keep working on the games</title><content type='html'>REMINDER: class times are now 10:30-1:30&lt;div&gt;EA trip:  June 23rd -we will meet at noon at 2727 Mariposa-have lunch and then get on the road by 12:40.&lt;/div&gt;&lt;div&gt;I need all permission slips by the next two classes and I also need to know who is not going to make it.&lt;/div&gt;&lt;div&gt;cool-get back to work!!!!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-8399104101458344784?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/8399104101458344784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/06/keep-working-on-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/8399104101458344784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/8399104101458344784'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/06/keep-working-on-games.html' title='Keep working on the games'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-7305107458720262904</id><published>2009-06-04T09:48:00.001-07:00</published><updated>2009-06-04T16:37:11.315-07:00</updated><title type='text'>Adding a sound track to your game.</title><content type='html'>What i would like to do today is spend some time thinking and creating some music for your game. On a Basic level-let's create music using '&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Garageband'&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;#1. Open the application up. (If it's not on your dock, go to 'Finder &gt; Applications &gt; Garageband')&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;#2. Hit the "eye" on the bottom right &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;#3. Drag and drop each desired music component to the time line.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Each time you drop and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;instrument&lt;/span&gt;, it will give you another section of your timeline.&lt;/div&gt;&lt;div&gt;The song &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;doesn't&lt;/span&gt; have to be full length, as we will loop it in the game.&lt;/div&gt;&lt;div&gt;When you're ready, output the song in mp3 format and load it up on your terrain inside Unity.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;let's begin...&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-7305107458720262904?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/7305107458720262904/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/06/adding-sound-track-to-your-game_04.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/7305107458720262904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/7305107458720262904'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/06/adding-sound-track-to-your-game_04.html' title='Adding a sound track to your game.'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-4492272833311253172</id><published>2009-05-30T08:02:00.001-07:00</published><updated>2009-05-30T09:38:53.707-07:00</updated><title type='text'>VIdeo script for saturdays class</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/SiFNOxwcn9I/AAAAAAAAAO8/gPb9cSvdeFw/s1600-h/1.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 270px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/SiFNOxwcn9I/AAAAAAAAAO8/gPb9cSvdeFw/s320/1.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5341635549308166098" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Welcome!&lt;/div&gt;&lt;div&gt;thanks for braving the cold and showing up on a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;Saturday&lt;/span&gt;.&lt;/div&gt;&lt;div&gt;Our worlds look &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;great&lt;/span&gt; and we are almost done! the icing on the cake is about to begin!&lt;/div&gt;&lt;div&gt;What I would like to do is implement all our previously created video's and put them into our game world. &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;These&lt;/span&gt; video's should be placed in some unique way,in order to tell the player about yourself before he or she begins the path of the the game.&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;let's begin:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;#1.&lt;/span&gt; compress your video at the power of 2 or close to it.-go to "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Quicktime&lt;/span&gt;" and export .&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;#2&lt;/span&gt;. videos &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;can&lt;/span&gt; be almost any format-mpg4, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;avi&lt;/span&gt;,.&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;mov&lt;/span&gt; etc.&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;#3&lt;/span&gt;.drop movie into Unity &lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;#4.&lt;/span&gt; drop texture onto  plane or any object w/ no previously attached texture.&lt;/div&gt;&lt;div&gt;then &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;attach&lt;/span&gt; this script below.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;function Start () {&lt;/div&gt;&lt;div&gt;renderer.material.mainTexture.Play ();&lt;/div&gt;&lt;div&gt;}&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-4492272833311253172?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/4492272833311253172/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/05/video-script-for-saturdays-class.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/4492272833311253172'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/4492272833311253172'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/05/video-script-for-saturdays-class.html' title='VIdeo script for saturdays class'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_rGMWSmVbq4k/SiFNOxwcn9I/AAAAAAAAAO8/gPb9cSvdeFw/s72-c/1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-9120159016404373830</id><published>2009-05-28T11:42:00.000-07:00</published><updated>2009-05-28T11:46:20.579-07:00</updated><title type='text'>MORE,MORE, MORE Items!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sh7bQKLLVxI/AAAAAAAAAO0/4qQkJ8HkXbE/s1600-h/images-2.jpeg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 127px; height: 93px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sh7bQKLLVxI/AAAAAAAAAO0/4qQkJ8HkXbE/s320/images-2.jpeg" border="0" alt="" id="BLOGGER_PHOTO_ID_5340947278763611922" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sh7bQPlDTYI/AAAAAAAAAOs/0_EjFFczpkI/s1600-h/images-1.jpeg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 107px; height: 143px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sh7bQPlDTYI/AAAAAAAAAOs/0_EjFFczpkI/s320/images-1.jpeg" border="0" alt="" id="BLOGGER_PHOTO_ID_5340947280214314370" /&gt;&lt;/a&gt;Today, I want more Billboards stating Goals you have previously achieved &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;along&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;with&lt;/span&gt; Goal Items you will collect.&lt;div&gt;lets focus &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;and&lt;/span&gt; keep the production  &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;momentum&lt;/span&gt; going. I also want us to continue to create a path in our world and populate all terrain with landscapes and water, tress etc.&lt;/div&gt;&lt;div&gt;let's go!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-9120159016404373830?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/9120159016404373830/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/05/moremore-more-items.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/9120159016404373830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/9120159016404373830'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/05/moremore-more-items.html' title='MORE,MORE, MORE Items!'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_rGMWSmVbq4k/Sh7bQKLLVxI/AAAAAAAAAO0/4qQkJ8HkXbE/s72-c/images-2.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-7574900667642803022</id><published>2009-05-26T09:20:00.000-07:00</published><updated>2009-05-26T16:59:47.809-07:00</updated><title type='text'>Catch-up day</title><content type='html'>&lt;span class="Apple-style-span" style=""&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Last class we &lt;/span&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;created&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt; animations and imported them &lt;/span&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;into&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt; Unity.&lt;/span&gt; &lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=""&gt;Today i want to fix some of the problems we had on an &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;individual&lt;/span&gt; basis. &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=""&gt;Everyone who is done with that: lets work on past g&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;oal&lt;/span&gt; signs and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;goal&lt;/span&gt; Items; lets see how much we can &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;populate&lt;/span&gt; our world with these items.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=""&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=""&gt;ALSO:&lt;/span&gt;&lt;span class="Apple-style-span" style=""&gt; remember -- we have &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;SATURDAY! class 10-4&lt;/span&gt; -- &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;don't&lt;/span&gt; forget that it's our last one;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt; no one gets away with not &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;coming.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=""&gt;lets get to work!&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-7574900667642803022?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/7574900667642803022/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/05/catch-up-day.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/7574900667642803022'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/7574900667642803022'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/05/catch-up-day.html' title='Catch-up day'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-1117062003478635071</id><published>2009-05-21T11:46:00.001-07:00</published><updated>2009-05-21T16:55:04.203-07:00</updated><title type='text'>Adding Animation to your game!</title><content type='html'>&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;This is a fairly easy thing to do; we can think of using this as a possible ambient animation (birds flying, cars driving by, planes flying), or we can use this to animate our goal items to make them more interesting.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;To start, I modeled a bird in C4d and made it fly using key frames.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;#1. light your model and run it through the pipeline.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;#2. save off your file (&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;deleting&lt;/span&gt; lights) then export and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;FBX&lt;/span&gt; (this is important as it &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;contains&lt;/span&gt; our animation)&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#3. Drop the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;anim&lt;/span&gt;/model into your scene&lt;/div&gt;&lt;div&gt;&lt;br /&gt;#4. open it up in the project folder and touch the  "c4d animation take"&lt;/div&gt;&lt;div&gt;&lt;br /&gt;#5. make sure you have "mesh &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;colliders&lt;/span&gt;", then apply&lt;/div&gt;&lt;div&gt;&lt;br /&gt;#6. Make sure you parent your animation with something in your scene based on where you want the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;anim&lt;/span&gt;. to happen.&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;br /&gt;&lt;br /&gt;&lt;td&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/ShWkXb6tAfI/AAAAAAAAAOU/7GOnf8VmSbM/s1600-h/1.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px; height: 282px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/ShWkXb6tAfI/AAAAAAAAAOU/7GOnf8VmSbM/s320/1.png" alt="" id="BLOGGER_PHOTO_ID_5338353655855514098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/ShWkjvhPwOI/AAAAAAAAAOc/UQfNIlCcpxU/s1600-h/2.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 314px; height: 320px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/ShWkjvhPwOI/AAAAAAAAAOc/UQfNIlCcpxU/s320/2.png" alt="" id="BLOGGER_PHOTO_ID_5338353867275878626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/ShWkp0KzbMI/AAAAAAAAAOk/ueKbqhTv2rU/s1600-h/3.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 267px; height: 320px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/ShWkp0KzbMI/AAAAAAAAAOk/ueKbqhTv2rU/s320/3.png" alt="" id="BLOGGER_PHOTO_ID_5338353971603139778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;br /&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;And thats it!  (you might have to reapply textures if they &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;don't&lt;/span&gt; come in &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;automatically&lt;/span&gt;.)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Lets start out by making a animated start &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;sign&lt;/span&gt; to let people know where your game begins.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-1117062003478635071?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/1117062003478635071/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/05/adding-animation-to-your-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/1117062003478635071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/1117062003478635071'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/05/adding-animation-to-your-game.html' title='Adding Animation to your game!'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rGMWSmVbq4k/ShWkXb6tAfI/AAAAAAAAAOU/7GOnf8VmSbM/s72-c/1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-7703983371828591666</id><published>2009-05-19T10:58:00.000-07:00</published><updated>2009-05-19T16:12:32.560-07:00</updated><title type='text'>Game Testing</title><content type='html'>What I would like to do today, is start out by testing our game... Yes, our games are not ready yet - but, this might help us &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;with&lt;/span&gt; making our game more enjoyable, and getting feed back always helps.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Lets take ten minutes to hide all our goal items through out our game. Then let's switch seats and start playing each others games. &lt;br /&gt;&lt;br /&gt;After that, I would like us all to write a small &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;paragraph&lt;/span&gt; about the other &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;student's&lt;/span&gt; game, and email it to the student, so he/she has some notes &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;regarding&lt;/span&gt; game play.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;lets begin.....&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Also: we need to fill out our next gen. profiles - please add your resume.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-7703983371828591666?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/7703983371828591666/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/05/game-testing.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/7703983371828591666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/7703983371828591666'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/05/game-testing.html' title='Game Testing'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-8138167615245308954</id><published>2009-05-14T13:33:00.000-07:00</published><updated>2009-05-14T16:49:38.638-07:00</updated><title type='text'>Adding Tags for scripts to work.</title><content type='html'>&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;Let's start out with a current check list of everything we should have right now in order&lt;div&gt;to continue with our game---everyone should have...&lt;/div&gt;&lt;div&gt;#1. terrain&lt;/div&gt;&lt;div&gt;#2. outpost&lt;/div&gt;&lt;div&gt;#3. flowers from alpha channels&lt;/div&gt;&lt;div&gt;#4. diploma w/ rotating scripts, particles, mesh w/ colliders and  tagged to "gem"&lt;/div&gt;&lt;div&gt;#5. globe w/ rotating scripts, particles, mesh w/ colliders and  tagged to gem&lt;/div&gt;&lt;div&gt;#6. FPS with "gem collect" script attached&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;br /&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/SgyEq9icCWI/AAAAAAAAAOE/cZA87S6uves/s1600-h/ge1.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px; height: 186px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/SgyEq9icCWI/AAAAAAAAAOE/cZA87S6uves/s320/ge1.png" alt="" id="BLOGGER_PHOTO_ID_5335785532135573858" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/SgyEwDzTGJI/AAAAAAAAAOM/Z15eA6vwF8I/s1600-h/ge1.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px; height: 186px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/SgyEwDzTGJI/AAAAAAAAAOM/Z15eA6vwF8I/s320/ge1.png" alt="" id="BLOGGER_PHOTO_ID_5335785619716249746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;if you are at this point, then great! Your next assignment is to make more goal objects and begin your game play strategies... yes, we are limited in terms of what kind of game mechanics we can implement, but given these tools, I think it's well with in your capabilities to take this formula and make something intriguing with it.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Everyone who needs to catch up: DO SO! &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I'll be reviewing everyone on an individual basis today. Also -- everyone must send your resume to Felice for your internships A.S.A.P!!!!!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-8138167615245308954?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/8138167615245308954/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/05/adding-tags-for-scripts-to-work.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/8138167615245308954'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/8138167615245308954'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/05/adding-tags-for-scripts-to-work.html' title='Adding Tags for scripts to work.'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rGMWSmVbq4k/SgyEq9icCWI/AAAAAAAAAOE/cZA87S6uves/s72-c/ge1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-8150028838639473360</id><published>2009-05-12T09:56:00.000-07:00</published><updated>2009-05-12T17:00:27.563-07:00</updated><title type='text'>Employing Game play funtions</title><content type='html'>What i want to do today is start out by going through the pipeline again to refresh our &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;memories&lt;/span&gt;.&lt;div&gt;I want to start out &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;with&lt;/span&gt; a globe that signifies travel , move that into Unity, add some effects and some scripts to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;be able&lt;/span&gt; to collect our items. Then i want to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;create&lt;/span&gt; a GUI (Graphical User Interface)&lt;/div&gt;&lt;div&gt;and mess around with adding fonts and text through our game.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;lets begin.&lt;/div&gt;&lt;div&gt;Open up Cinema 4D -drop down a sphere and w&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;rap&lt;/span&gt; the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;given&lt;/span&gt; world map texture on to it, and then run it through the "pipeline."&lt;/div&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 192px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/SgmxZVeKygI/AAAAAAAAANk/NIjfbbpWy04/s320/WORLDflatmap2.gif" border="0" alt="" id="BLOGGER_PHOTO_ID_5334990282415589890" /&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div&gt;#1. Light it so it looks good all the way around.&lt;/div&gt;&lt;div&gt;#2. Select sphere and burn texture, then burn object (setting: &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;Ambient&lt;/span&gt;,Illumination,single      texture, 512/512 and send it to a known folder)&lt;/div&gt;&lt;div&gt;#3. Open up texture by double clicking it-"clear info in "ambient" and "&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;illuminate&lt;/span&gt;" and load up surface color (you just made it-and put in special folder) in to color channel.&lt;/div&gt;&lt;div&gt;#4. delete all light and save the file as a C4D file.&lt;/div&gt;&lt;div&gt;#5. Dump C4d file into Unity project &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;along&lt;/span&gt; with it's two textures (&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;illuminate&lt;/span&gt; and surface color)&lt;/div&gt;&lt;div&gt;#6.Place object onto scene-place textures onto object -look into the inspector and change your &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;shader&lt;/span&gt; to "self illuminating diffuse" and place the two texture in &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;appropriate&lt;/span&gt; places&lt;/div&gt;&lt;div&gt;same thing as the diploma-lets add some particle effect and a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;script&lt;/span&gt; to make it rotate.&lt;/div&gt;&lt;div&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 315px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sgm0iNXtJGI/AAAAAAAAANs/kpOsYxvix70/s320/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5334993733394703458" /&gt;&lt;/div&gt;&lt;div&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 189px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sgm01JLYk-I/AAAAAAAAAN8/GBwIoeSnxs8/s320/3.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5334994058686796770" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Adding 3d text to object:&lt;/div&gt;&lt;div&gt;what i &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;want&lt;/span&gt; to do with this is help people better &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;understand&lt;/span&gt; your goal objects by adding text&lt;/div&gt;&lt;div&gt;to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;clarify&lt;/span&gt; your desires. Lets put in 3d text what highs&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;chool&lt;/span&gt; you will graduate from and on the globe lets state what places we would like to travel.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_17"&gt;This&lt;/span&gt; is how we add text:&lt;br /&gt;&lt;/div&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 286px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sgm0qUHOHyI/AAAAAAAAAN0/g291fR77ptc/s320/2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5334993872643563298" /&gt;&lt;div&gt;go to "Game Object" then "Create other" and then to "3d text"&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_18"&gt;going&lt;/span&gt; to show in your &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;hierchey&lt;/span&gt; with it's &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_20"&gt;attributes&lt;/span&gt; in the Inspector to your left.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To change font's  &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_21"&gt;go to&lt;/span&gt; "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;dafont&lt;/span&gt;.com" and find yourself a good one (some might not work) and dump the download into the Unity folder.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Lets see how far we get-if we have time we will start tagging stuff-and i &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_23"&gt;don't&lt;/span&gt; mean &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_24"&gt;Graffiti&lt;/span&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-8150028838639473360?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/8150028838639473360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/05/employing-game-play-funtions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/8150028838639473360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/8150028838639473360'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/05/employing-game-play-funtions.html' title='Employing Game play funtions'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_rGMWSmVbq4k/SgmxZVeKygI/AAAAAAAAANk/NIjfbbpWy04/s72-c/WORLDflatmap2.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-1904828713056438266</id><published>2009-05-05T10:37:00.000-07:00</published><updated>2009-05-05T16:47:58.401-07:00</updated><title type='text'>creating the Goal items</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/SgB9nmMoNPI/AAAAAAAAANU/AqgVCsMJzLE/s1600-h/diplomainsertsample.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px; height: 249px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/SgB9nmMoNPI/AAAAAAAAANU/AqgVCsMJzLE/s320/diplomainsertsample.gif" alt="" id="BLOGGER_PHOTO_ID_5332400078028551410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Try to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;have&lt;/span&gt; as many goal items as you can...&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;Today I would like to start out  w&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;ith&lt;/span&gt; a simple high school diploma (we can find various images in google).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Create a square (no bigger then 125 on the Y-axis) in C4D and attach the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;j&lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;peg&lt;/span&gt; on to the model and run it through the "Pipeline":&lt;br /&gt;&lt;br /&gt;&lt;div&gt;#1. Burn texture map&lt;/div&gt;&lt;div&gt;#2. Burn object (only select-single texture and illumination)&lt;/div&gt;&lt;div&gt;#3. Load up the correct channel&lt;/div&gt;&lt;div&gt;#4. Export &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;FBX&lt;/span&gt;&lt;/div&gt;&lt;div&gt;#5. Dump model and textures (illumination and surface color) into Unity project&lt;/div&gt;&lt;div&gt;#6. Place in game-apply texture by dragging and dropping&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;now go on the server and into the "Scripts" folder. grab all those and dump them into the scripts folder in your Unity project file.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/SgB9n_JuDtI/AAAAAAAAANc/oXAaV6afnb8/s1600-h/unity%601.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px; height: 156px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/SgB9n_JuDtI/AAAAAAAAANc/oXAaV6afnb8/s320/unity%601.jpg" alt="" id="BLOGGER_PHOTO_ID_5332400084727238354" border="0" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;/div&gt;&lt;div&gt;select object in the "&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;hierarchy&lt;/span&gt;" and go to component" then "scripts" then "rotate object" also to jazz it up let attach a particle system....&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;go to "Game object"and then to "create other" then to "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;particle&lt;/span&gt; systems" change "random force".&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-1904828713056438266?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/1904828713056438266/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/05/creating-goal-items.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/1904828713056438266'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/1904828713056438266'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/05/creating-goal-items.html' title='creating the Goal items'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_rGMWSmVbq4k/SgB9nmMoNPI/AAAAAAAAANU/AqgVCsMJzLE/s72-c/diplomainsertsample.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-5875756198908152750</id><published>2009-04-28T09:08:00.000-07:00</published><updated>2009-04-28T17:38:00.059-07:00</updated><title type='text'>Making your world.</title><content type='html'>I know last class was hard; this is a lot to take in, and remember, so I want to slow down the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;pace&lt;/span&gt; today and solve what &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;didn't&lt;/span&gt; work from last class and show you a few things to help you on your terrain.&lt;div&gt;#1. I want us all to create a goal object inside cinema 4D - this goal object will be textured inside that C4D; the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;difference&lt;/span&gt; is we &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;don't&lt;/span&gt; have to worry about normals and we are going to burn not only the light , but the textures as well&lt;/div&gt;&lt;div&gt;#2. Flowers: these will be created from P&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;hotoshop&lt;/span&gt;  and then loaded up in Unity with an alpha channel; you will be able to place them down like trees in Unity.&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;GAME OBJECTS:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;This is important for everyone-even if your still working on your Outpost. Let's first create an object in C4D-texture fully ad a light. Then go to"render" and "bake texture" should take a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;second, &lt;/span&gt;then &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;go to&lt;/span&gt; "bake object" setting are as follows:&lt;br /&gt;"&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;ambient&lt;/span&gt; inclusion" - check&lt;/div&gt;&lt;div&gt;"&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;illuminate&lt;/span&gt;" - check&lt;br /&gt;&lt;/div&gt;&lt;div&gt;"single texture" - check&lt;br /&gt;&lt;/div&gt;&lt;div&gt;"replace object" - check&lt;br /&gt;&lt;div&gt;&lt;br /&gt;open up the texture, delete "ambient" and "global," and load up "color." De lete all lighting and export your FBX.&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Load this up in the game and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;then&lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt; go to&lt;/span&gt; "inspector" then "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;shader&lt;/span&gt;" and load up "self-&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;illuminating&lt;/span&gt; diffuse" (This will not look as good as if we loaded the texture up in Unity); for small objects this will work fine , and it's a few steps easier. &lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/SfcxQucgbqI/AAAAAAAAAME/OggKSwSDd58/s1600-h/2.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px; height: 190px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/SfcxQucgbqI/AAAAAAAAAME/OggKSwSDd58/s320/2.png" alt="" id="BLOGGER_PHOTO_ID_5329782847431536290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold; color: rgb(255, 0, 0);"&gt;FLOWERS:&lt;/span&gt;&lt;br /&gt;&lt;div&gt;this will be hard for some of you who don't know Photoshop.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;#1. open up PS and make a 512 by 512 square document, and draw a flower on a tranparent BG&lt;/div&gt;&lt;div&gt;&lt;br /&gt;#2. select the outside of the flower-goto "channels" under layers and hit "add spot color"&lt;/div&gt;&lt;div&gt;&lt;br /&gt;#3. Save it off-open it up in Unity-go to "terrain"-go to "flowers" in Inspector&lt;/div&gt;&lt;div&gt;&lt;br /&gt;#4. Load up "edit details"-then "grass texture" find flower-and apply&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/SfcxQSSpRXI/AAAAAAAAAL8/9BsVFMF2wxU/s1600-h/1.png"&gt;&lt;br /&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px; height: 233px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/SfcxQSSpRXI/AAAAAAAAAL8/9BsVFMF2wxU/s320/1.png" alt="" id="BLOGGER_PHOTO_ID_5329782839873979762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-5875756198908152750?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/5875756198908152750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/04/making-your-world.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/5875756198908152750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/5875756198908152750'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/04/making-your-world.html' title='Making your world.'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_rGMWSmVbq4k/SfcxQucgbqI/AAAAAAAAAME/OggKSwSDd58/s72-c/2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-2209536557640063619</id><published>2009-04-23T10:32:00.001-07:00</published><updated>2009-04-23T16:51:22.623-07:00</updated><title type='text'>LIGHT MAP time.</title><content type='html'>Today we will wrap up our maze with a light map in order to apply our textures in Unity and have them look good. Light map directions are in Tuesday's blog, so if you get lost -please refer to the blog.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After we are done applying our light map and exporting our &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;FBX&lt;/span&gt;-let's go through the model and apply textures by dumping our selected textures into the materials folder inside our Unity project folder.-drag and drop textures onto floor, etc -then go to the" inspector" to add extra tiles and add your light map.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 206px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/SfCwSqOgIAI/AAAAAAAAALU/0RlaRUQjqfI/s320/Picture+1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5327952193798545410" /&gt;&lt;/div&gt;&lt;div&gt; I want to start creating our terrain in Unity.&lt;/div&gt;&lt;div&gt;terrain size: go to "terrain" then "set resolution"&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;terrain width: 250&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div&gt;terrain height: 30&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div&gt;terrain length: 250&lt;/div&gt;&lt;div&gt;so that means the center of your world in at 125-&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Go ahead and create your world, leaving spaces available for your Outpost. &lt;/div&gt;&lt;div&gt;Also, make sure you make a path from the beginning of your world that leads straight to your outpost.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-2209536557640063619?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/2209536557640063619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/04/light-map-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/2209536557640063619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/2209536557640063619'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/04/light-map-time.html' title='LIGHT MAP time.'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_rGMWSmVbq4k/SfCwSqOgIAI/AAAAAAAAALU/0RlaRUQjqfI/s72-c/Picture+1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-221825699784270684</id><published>2009-04-21T10:18:00.000-07:00</published><updated>2009-04-21T17:05:36.016-07:00</updated><title type='text'>Continue with Outpost Map</title><content type='html'>&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);font-family:arial;font-size:100%;"  &gt;Until Sirron gets here:&lt;br /&gt;-Edit-&lt;br /&gt;*** Ignore this step, as our rendered videos happen to be in a format that the BAVC site doesn't like very much, so until I find a converter, skip to step 2 ***&lt;br /&gt;1) Upload the final renders of your motion-graphics (text) and 10yr rooms to your &lt;a href="http://www.bavc.org/index.php?option=com_content&amp;amp;task=view&amp;amp;id=611&amp;amp;Itemid=1009"&gt;BAVC profile&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2) Waste your remaining time on this game:&lt;a href="http://www.rocksolidarcade.com/games/robokill/"&gt; http://www.rocksolidarcade.com/games/robokill/&lt;/a&gt;&lt;br /&gt;-or-&lt;br /&gt;watch some 'educational' game review videos:&lt;a href="http://www.escapistmagazine.com/videos/view/zero-punctuation"&gt; http://www.escapistmagazine.com/videos/view/zero-punctuation&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Now that we have created our first room - what we need to do is:&lt;/span&gt;&lt;/span&gt;&lt;div&gt;Select all planes that pertain to "wall" and "Option G" them to a Null and Label "Walls"&lt;/div&gt;&lt;div&gt;Repeat same process for Floor and Ceiling&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: rgb(153, 0, 0);"&gt;DON'T FORGET TO CHECK THE NORMALS!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;The Ceiling &lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;should&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt; be the only one you need to worry about. Turn &lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;everything&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt; off accept the ceiling-make it editable in planes and select &lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;everything&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt; except the null and see &lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;where&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt; the normals are at-if they are wrong "right click" and go to "Reverse Normals"&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Hallway:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Now lets make a passage to get from one room to another. Simply go to walls and "inner extrude " then "extrude" a hallway. Grab that plan from the "walls" null and relabel it "Hallway"&lt;/div&gt;&lt;div&gt;&lt;br /&gt;After all this is done-we need to connect everything to make it simple to export.&lt;br /&gt;&lt;/div&gt;go to "functions" and then to "connect". What you should end up with is a triangle.&lt;br /&gt;you can delete everything else&lt;div&gt; &lt;/div&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Baking a  light map:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;this is an essential part of creating good textures in unity. Go to "object" then to "sky"-in Attributes menu: making it 14oo hours go to "render settings" then "global illumination" under "general"  "diffuse depth" 3 "primary intensity" 150 "secondary intensity" 225 "gamma" 1.8 close that up and go to "ambient inclusion" in "render settings " don't change anything-just select it.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;BAKE TIME!&lt;/span&gt;&lt;/span&gt; &lt;/div&gt;&lt;div&gt;Go to "render" then "Bake object" deactivate "single texture" "activate" - "ambient inclusion", "illumination", "replace object" hit "BAKE"&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;br /&gt;&lt;br /&gt;&lt;td&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sed3YRXtm8I/AAAAAAAAAJ8/tOrsZannMZs/s1600-h/am.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 294px; height: 320px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sed3YRXtm8I/AAAAAAAAAJ8/tOrsZannMZs/s320/am.jpg" alt="" id="BLOGGER_PHOTO_ID_5325356343252327362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sed3YlCLRvI/AAAAAAAAAKE/940A5xBoa04/s1600-h/bake.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 294px; height: 320px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sed3YlCLRvI/AAAAAAAAAKE/940A5xBoa04/s320/bake.jpg" alt="" id="BLOGGER_PHOTO_ID_5325356348530706162" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;br /&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;the PIPELINE&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Delete your "sky"&lt;/div&gt;&lt;div&gt;-Double click on your texture&lt;/div&gt;&lt;div&gt;what you will see is check marks in "ambient inclusion" and "illumination" not in "color channel"-we need to reverse this.-open up  "ambient" and "illumination" and  go to "clear"&lt;/div&gt;&lt;div&gt;go to your desktop where C4d has placed all your textures for walls etc. They will be labeled and have two textures for each section. Open them up in Photoshop. Cut and paste one on top of another and go to"multiply" then save of the psd as "walls texture" etc.-repeat until all textures are done.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;go back to C4d and back to texture attributes and hit "color" and load up those textures for each wall, ceiling etc.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now we are ready to bring into Unity!&lt;/div&gt;&lt;div&gt;lets stop here and see how far we can get...&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-221825699784270684?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/221825699784270684/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/04/continue-with-outpost-map.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/221825699784270684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/221825699784270684'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/04/continue-with-outpost-map.html' title='Continue with Outpost Map'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_rGMWSmVbq4k/Sed3YRXtm8I/AAAAAAAAAJ8/tOrsZannMZs/s72-c/am.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-7481382661030006436</id><published>2009-04-16T16:50:00.000-07:00</published><updated>2009-04-21T18:26:15.540-07:00</updated><title type='text'>Mid-term projects</title><content type='html'>&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-37dbbf07858d36fc" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" 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href='http://www.blogger.com/video-play.mp4?contentId=37dbbf07858d36fc&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=614beb62fb61efc0&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/7481382661030006436/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/04/mid-term-projects.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/7481382661030006436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/7481382661030006436'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/04/mid-term-projects.html' title='Mid-term projects'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-5730475370859598244</id><published>2009-04-12T21:23:00.000-07:00</published><updated>2009-04-14T04:55:32.242-07:00</updated><title type='text'>the FUTURE game</title><content type='html'>We have become competent in making almost anything in 3D,  and we have spent some time creating prophetic 3d images that has allow us to contemplate  our future. Now that we have entered the word of our game engine "Unity", let's start implementing the same theme into a virtual world created and controlled by us. This game will be act as an allegorical journey that expresses our future position in this world...&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div  style="text-align: center;font-family:lucida grande;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;font-size:180%;" &gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;&lt;span class="Apple-style-span"&gt;THE FUTURE GAME&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;span style="font-size:130%;"&gt;Game Assets:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 255, 51); font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Outside wo&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 255, 51); font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;rld&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;made with terrain and all the prefabricated standard assets Unity offers.&lt;/div&gt;&lt;div style="text-align: left;"&gt; I want to see water, land ,etc-but, remember this is your perspective so the "outside world" is yours to imagine and create.&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/SeNmmDEyN1I/AAAAAAAAAIg/lYPC_LHiQeI/s1600-h/1.jpg"&gt;&lt;img style="cursor: pointer; width: 283px; height: 190px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/SeNmmDEyN1I/AAAAAAAAAIg/lYPC_LHiQeI/s320/1.jpg" alt="" id="BLOGGER_PHOTO_ID_5324211988328494930" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Accomplishments&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Say it on billboards, sandwich signs, road signs etc.-these should be placed along the path towards your Outpost in your "outside world". I know you guys are not that old, but I do know you have attained something in your life worthy of &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;recognizing&lt;/span&gt; on these &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;signs&lt;/span&gt;. Its an important &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;metaphor&lt;/span&gt; to pass these signs in your game while on your way to the final &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;challenge&lt;/span&gt;.&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: left;"&gt;&lt;div style="float: left;"&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/SeNmma0k-ZI/AAAAAAAAAIo/UT-woKWqE-A/s1600-h/Picture+aad3.jpg"&gt;&lt;img style="cursor: pointer; width: 283px; height: 213px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/SeNmma0k-ZI/AAAAAAAAAIo/UT-woKWqE-A/s320/Picture+aad3.jpg" alt="" id="BLOGGER_PHOTO_ID_5324211994702969234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;The Outpost&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;This should be the most complex part of our game. The Outpost will be a first person shooter map-filled with small rooms, hallways and secrets places, think of it like a first person maze.  Inside this maze we will have icons disguised as personal goal's (degrees accomplished, future jobs, places you desire to travel)which we will go through the maze collecting all of our goals for a final score.&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div  style="text-align: left;font-family:times new roman;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;font-size:130%;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold; font-family: lucida grande;font-family:arial;font-size:130%;" class="Apple-style-span"  &gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Lets start:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;First thing we need to do is create our outpost-first of all we need to understand a few things &lt;/div&gt;&lt;div style="text-align: left;"&gt;before we start.&lt;/div&gt;&lt;div style="text-align: left; color: rgb(255, 153, 0);"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold; color: rgb(255, 153, 0);"&gt;Measurement&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: bold; color: rgb(255, 153, 0);"&gt;:&lt;/span&gt;&lt;span style="color: rgb(255, 153, 0);"&gt; &lt;/span&gt;&lt;br /&gt;Unlike in Cinema 4D, where we never really measured our work,&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;lets start some parameters to make things easier for modeling. &lt;/div&gt;&lt;div style="text-align: left;"&gt;When we start out making our Outpost -remember- Unity will only let us use multiple textures if we are able to select it individually inside Unity-therefore, we must build everything separately. This means each Outpost will have separate walls, floors and ceilings. &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold; color: rgb(255, 153, 0);"&gt;Rule inside game engine:&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;YOU WILL NEVER SEE A BACKSIDE OF A POLYGON!&lt;/span&gt;&lt;br /&gt;this is important because sometimes if we don't pay attention to our"normals,"&lt;br /&gt;then some geometry wont show up in Unity. That means we might need to have a face and underside be separate and textured separately.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 153, 0);" class="Apple-style-span"&gt;Normals: &lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: bold; font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;(How we recognize the correct orientation of a 3D object.)&lt;/span&gt;&lt;br /&gt;You will see it as an imaginary line coming out from the surface of the polygon and perpendicular to that surface.&lt;br /&gt;perpendicular- basically means 90 degrees, so always remember to work with that number in mind(rotate 90 or 180)&lt;br /&gt;you can check your normals by "selecting all" with points selected and "right click" and go to&lt;br /&gt;"reverse normals" if the imaginary line if facing out-it should always face in.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold; color: rgb(0, 153, 0);"&gt;Outpost&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;:&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;- 256x256 square&lt;br /&gt;- 256x256 grid&lt;br /&gt;- Make snapping on the grid available.&lt;/span&gt;&lt;br /&gt;- &lt;span class="Apple-style-span"&gt;Position it at: x=0 y=128&lt;/span&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;&lt;span class="Apple-style-span"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"&gt;z=128, and get it standing at a 90 deg. angle.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0); font-weight: bold;" class="Apple-style-span"&gt;Axis:&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt; -  Change the Axis to "selected points" (go to axis center-selects and point "execute"&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;copy and paste to make walls and form your map; try moving to side and top views to better duplicate and snapping.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;let's stop here and see how far we can get today&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-5730475370859598244?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/5730475370859598244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/04/future-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/5730475370859598244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/5730475370859598244'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/04/future-game.html' title='the FUTURE game'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_rGMWSmVbq4k/SeNmmDEyN1I/AAAAAAAAAIg/lYPC_LHiQeI/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-3593770211092823492</id><published>2009-04-02T15:03:00.000-07:00</published><updated>2009-04-02T15:11:30.507-07:00</updated><title type='text'></title><content type='html'>Game of the Day:&lt;br /&gt;http://www.rocksolidarcade.com/games/robokill/&lt;br /&gt;&lt;br /&gt;Questions:&lt;br /&gt;- Describe your experience playing the game. What did you like or dislike?&lt;br /&gt;- What did you think about the production quality of the game? (i.e. graphics/sound/presentation)&lt;br /&gt;- This game, like many others, is based around space and robots; what do you think fascinates us so much about these subjects?  Does it reflect anything about how we see our future?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-3593770211092823492?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/3593770211092823492/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/04/game-of-day-httpwww.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/3593770211092823492'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/3593770211092823492'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/04/game-of-day-httpwww.html' title=''/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-4426147405171572340</id><published>2009-03-31T15:05:00.000-07:00</published><updated>2009-04-14T05:06:10.968-07:00</updated><title type='text'>Unity 101 part 2</title><content type='html'>Let's continue-as always, here is the stuff we learned last week-please keep looking back to the blog for reference.&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Sky:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Go to "Render settings" click and let go-look to your right and find "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Sky box&lt;/span&gt;" in your  Inspector window.-click on that and grab a sky.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sd_7xNiimII/AAAAAAAAAIA/5B4Uug14JWA/s1600-h/sky.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 313px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sd_7xNiimII/AAAAAAAAAIA/5B4Uug14JWA/s320/sky.jpg" alt="" id="BLOGGER_PHOTO_ID_5323250107441911938" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Water:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Go to "pro-standard assets" in your toy box-make sure you position your water right and make sure you set the scale value to 1000/1000 (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;depending&lt;/span&gt; on your space)&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd_7xX0UsKI/AAAAAAAAAII/lcExWJ1UA94/s1600-h/water.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 318px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd_7xX0UsKI/AAAAAAAAAII/lcExWJ1UA94/s320/water.jpg" alt="" id="BLOGGER_PHOTO_ID_5323250110200852642" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Particle systems:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Go to "Game object"-then "create other" then "Particle systems" look in the Inspector and see all the variables to control your PS-your going to mostly be concerned with upping the numbers on emitter 15/20 and emission 20/30 also try "world velocity" to give it a natural look&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_7xSuzS8I/AAAAAAAAAIQ/27TP3AAIkUg/s1600-h/part.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_7xSuzS8I/AAAAAAAAAIQ/27TP3AAIkUg/s320/part.jpg" alt="" id="BLOGGER_PHOTO_ID_5323250108835515330" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Then after we are done, lets bring it in Unity!!!!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-4426147405171572340?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/4426147405171572340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/03/unity-101-part-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/4426147405171572340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/4426147405171572340'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/03/unity-101-part-2.html' title='Unity 101 part 2'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_rGMWSmVbq4k/Sd_7xNiimII/AAAAAAAAAIA/5B4Uug14JWA/s72-c/sky.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-1834490714893892340</id><published>2009-03-26T11:02:00.000-07:00</published><updated>2009-04-14T07:17:37.600-07:00</updated><title type='text'>UNITY 101</title><content type='html'>Here is a rundown of everything we learned so far; please refer to this if you get lost.&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Unity navigation:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Rotate, move and scale - very similar to cinema 4d, except you need to hold down "ALT" simultaneously for zooming in/out, and rotating the camera around the scene.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_2_ooq1pI/AAAAAAAAAHY/dzWk-iUdo0o/s1600-h/Untitled-2.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 187px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_2_ooq1pI/AAAAAAAAAHY/dzWk-iUdo0o/s320/Untitled-2.jpg" alt="" id="BLOGGER_PHOTO_ID_5323244857675404946" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sd_2_rl00CI/AAAAAAAAAHg/HcDxnOmLtG0/s1600-h/Learning+the+Interface-1.jpg"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Layout screen:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;We have two working areas&lt;br /&gt;#1: all gray = working area&lt;br /&gt;#2: all blue (below the gray) = game screen&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;img style="cursor: pointer; width: 320px; height: 252px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sd_2_rl00CI/AAAAAAAAAHg/HcDxnOmLtG0/s320/Learning+the+Interface-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5323244858468782114" border="0" /&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Main Camera:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;This is what should be in the middle of the sc reen-when you touch it you should have an axis-we call this now the "translate tool"-you may &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;employ&lt;/span&gt; all move tools on this.&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;Inspector window:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Very similar to our attributes menu in C4d, touch anything in the translate menu and it's attributes will show up in the inspector to your right.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd_2_SuKXeI/AAAAAAAAAHQ/dRYEKjkWrI4/s1600-h/Learning+the+Interface-30.jpg"&gt;&lt;img style="cursor: pointer; width: 165px; height: 320px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd_2_SuKXeI/AAAAAAAAAHQ/dRYEKjkWrI4/s320/Learning+the+Interface-30.jpg" alt="" id="BLOGGER_PHOTO_ID_5323244851792862690" border="0" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Terrain:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Go up to the top menu and click on terrain-&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;go to&lt;/span&gt; "create terrain" then go to "terrain resolution" changes the resolution to 500m/500m square go to height map and change that to 30m.&lt;/div&gt;&lt;div&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_17"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;&lt;br /&gt;Manipulating your terrain:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Go to Inspector window based on terrain and check out your options to move terrain-we have first the "raise height tool" - notice your various options for brush size etc.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd_5rfdCYMI/AAAAAAAAAH4/J2DFrq104G8/s1600-h/ter.jpg"&gt;&lt;img style="cursor: pointer; width: 309px; height: 239px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd_5rfdCYMI/AAAAAAAAAH4/J2DFrq104G8/s320/ter.jpg" alt="" id="BLOGGER_PHOTO_ID_5323247810148196546" border="0" /&gt;&lt;/a&gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;Brush tool:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;This is a way to add textures to your terrain. you also can use this to apply tress etc.&lt;/div&gt;&lt;div&gt;touch it and notice "edit texture" in the right corner-click on that then touch the triangle to it's &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_21"&gt;right&lt;/span&gt; to get all the textures &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_22"&gt;available&lt;/span&gt; to you.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;all your textures and assets will be in the bottom right next to game window-we call this our "toy box'-please save a version of your project into "Assets" and you will see it show up in you "TB"&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Trees:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;When adding trees, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_23"&gt;don't&lt;/span&gt; forget the bend factor;  you can get trees  the same way as getting textures.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd_5rNlDrTI/AAAAAAAAAHo/CJSajVbV6JM/s1600-h/Picture+2.jpg"&gt;&lt;img style="cursor: pointer; width: 236px; height: 320px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd_5rNlDrTI/AAAAAAAAAHo/CJSajVbV6JM/s320/Picture+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5323247805349997874" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Lighting:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Go to "create other" and get "directional lighting"  rotate it around to get your desired look-then go to "terrain" and then "render a light map" to secure your new lighting onto your land (remember-when  you use light -make sure you always render a light map)&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd_5rdNo5TI/AAAAAAAAAHw/bv6aXT1KIgo/s1600-h/light.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 320px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd_5rdNo5TI/AAAAAAAAAHw/bv6aXT1KIgo/s320/light.jpg" alt="" id="BLOGGER_PHOTO_ID_5323247809546741042" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Sun: &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;"create other " and add "point light" - you are going to need to add a flare on this - try "sun" under flare in the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_28"&gt;inspector&lt;/span&gt;&lt;div&gt; window.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;First person:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Delete your camera by holding down &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;ctl&lt;/span&gt; and hitting delete&lt;/div&gt;&lt;div&gt;grab &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;FP&lt;/span&gt; from TB and drop it onto your translate area. position it at &lt;span style="font-style: italic;"&gt;250/70/250&lt;/span&gt; so it &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_31"&gt;drops&lt;/span&gt; into the center off our game.-Adjust speed and height in inspector.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;Play game:&lt;/span&gt; press play in the game view-walk around (remember,  you must stop game before making any &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_32"&gt;changes&lt;/span&gt;.)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Today we will do an overview and start on "sky" "water" and bringing stuff in from C4d&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Game of the Day:&lt;br /&gt;http://www.vectorpark.com/levers/&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-1834490714893892340?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/1834490714893892340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/03/unity-101.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/1834490714893892340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/1834490714893892340'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/03/unity-101.html' title='UNITY 101'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_2_ooq1pI/AAAAAAAAAHY/dzWk-iUdo0o/s72-c/Untitled-2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-3951276063413236777</id><published>2009-03-24T10:12:00.000-07:00</published><updated>2009-04-14T07:21:14.091-07:00</updated><title type='text'>Our last day of Cinema 4d</title><content type='html'>Great job on &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;Saturday&lt;/span&gt;, you all did an &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;excellent&lt;/span&gt; job &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;with&lt;/span&gt; your &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;presentations&lt;/span&gt;!!!&lt;div&gt;this is it - let's wrap up our final project. make sure you run your 3D head through hair and body paint before you complete. Lets spend the rest of the day doing this and get ready for Unity on &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;Thursday&lt;/span&gt;!!&lt;br /&gt;&lt;br /&gt;Game of the Day:&lt;br /&gt;http://www.addictinggames.com/ngame.html&lt;br /&gt;&lt;br /&gt;Questions:&lt;br /&gt;- What are some possible influences the makers of this game might have had?&lt;br /&gt;- What did you feel was the most challenging part of this game?&lt;br /&gt;- How would you describe/rate the physics of this game?&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-3951276063413236777?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/3951276063413236777/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/03/our-last-day-of-cinema-4d.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/3951276063413236777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/3951276063413236777'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/03/our-last-day-of-cinema-4d.html' title='Our last day of Cinema 4d'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-4667308927571660921</id><published>2009-03-19T16:50:00.001-07:00</published><updated>2009-03-19T16:52:08.883-07:00</updated><title type='text'></title><content type='html'>Game of the Day:&lt;div&gt;http://www.hiddenninjagames.com/flash-arcade-game.php?gameid=250&amp;amp;gamename=Music%20Catch%202&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-4667308927571660921?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/4667308927571660921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/03/game-of-day-httpwww_4309.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/4667308927571660921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/4667308927571660921'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/03/game-of-day-httpwww_4309.html' title=''/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-5729008637702468493</id><published>2009-03-17T11:28:00.000-07:00</published><updated>2009-04-14T07:32:18.405-07:00</updated><title type='text'>3D self portraits</title><content type='html'>Today will be our final project in Cinema 4D. The most &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;challenging&lt;/span&gt; of all 3D creation is the human form. today we will start to build a head using &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;Symmetry&lt;/span&gt; . &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;Symmetry&lt;/span&gt; is a powerful tool when it comes to building &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;intense&lt;/span&gt; human models. lets all find our selves a reference to use(picture of yourself)&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;what we will learn:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_qoj7iXuI/AAAAAAAAAGw/cEQSAnc4OmY/s1600-h/face.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 186px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_qoj7iXuI/AAAAAAAAAGw/cEQSAnc4OmY/s320/face.jpg" alt="" id="BLOGGER_PHOTO_ID_5323231267135839970" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;Symmetry: &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style=""&gt;This tool will &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;allow&lt;/span&gt; you to model half the head while the other half models &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;automatically&lt;/span&gt; and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;symmetrically&lt;/span&gt;. This is achieved by:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;- Dropping a cube-sizing it up to x=150, y=175, z=160&lt;/div&gt;&lt;div&gt;- Make it editable&lt;br /&gt;- Go to "function" then  "subdivide"&lt;/div&gt;&lt;div&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;- Enter&lt;/span&gt; 2 and check "Hyper &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;nurbs&lt;/span&gt;"&lt;/div&gt;&lt;div&gt;- Take the rectangle selection tool (check "visual elements only" in attributes menu)&lt;/div&gt;&lt;div&gt;- Select half the head and delete it&lt;/div&gt;&lt;div&gt;- Then create three sets of three lines each across the head for eyes nose and mouth w/ knife tool&lt;/div&gt;&lt;div&gt;- Select "&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;Symmetry&lt;/span&gt;" in top &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;menu&lt;/span&gt; and place cube on to it&lt;/div&gt;&lt;div&gt;- Then get 'hyper &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;nurbs&lt;/span&gt;"  and place the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;symmetry&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;object&lt;/span&gt; as it's child&lt;/div&gt;&lt;div&gt;&lt;br /&gt;you can now switch hyper &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;nurbs&lt;/span&gt; on and off and work in a simplified geometry versus the hyper &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;nurbs&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;complexity&lt;/span&gt;.&lt;/div&gt;&lt;div&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;&lt;br /&gt;Select&lt;/span&gt; polygons to pull out a nose and inner extrude for eyes.&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd_qo7FeA-I/AAAAAAAAAG4/qjWzrJ8_dXM/s1600-h/face2.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 191px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd_qo7FeA-I/AAAAAAAAAG4/qjWzrJ8_dXM/s320/face2.jpg" alt="" id="BLOGGER_PHOTO_ID_5323231273351513058" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;div style="font-weight: bold; color: rgb(255, 102, 0);"&gt;&lt;span class="Apple-style-span"  style="font-size:130%;"&gt;Bodypaint:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;After you are done-move your model into BP to add some color etc. Make sure you use the wizard to calibrate your model so you can paint it.&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Game of the day:&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: normal;" class="Apple-style-span"&gt;let's see who can get the best score on "hardest game 2"&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-5729008637702468493?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/5729008637702468493/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/03/3d-self-portraits.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/5729008637702468493'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/5729008637702468493'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/03/3d-self-portraits.html' title='3D self portraits'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_qoj7iXuI/AAAAAAAAAGw/cEQSAnc4OmY/s72-c/face.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-2937334155437631912</id><published>2009-03-12T12:27:00.000-07:00</published><updated>2009-03-12T12:35:58.144-07:00</updated><title type='text'>Motion graphics end game</title><content type='html'>So, obviously this project is taking a bit longer then expected -what  I'd like to do&lt;div&gt;is continue to focus on wrapping this project up and at the same time -t0 make sure that all our stuff for the mid-term is ready to be presented and in your folder. If you need to go back to the previous projects-make that a priority before playing games and working on current project.&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;reminder: Saturday 21st 10-4 class (no sat. class in April) we will be &lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;leaving&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt; 410 at 1 and going to &lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;BAVC&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt; -we will be having pizza and presenting our stuff to our parent's around 2:30-your parents can take you home  after the presentation.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;GAME OF THE DAY:&lt;/div&gt;&lt;div&gt;www.flashninjaclan.com/zzz3257_Elaztik.php&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;no critical game thinking today-we have too much to think about-just play it!!!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-2937334155437631912?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/2937334155437631912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/03/motion-graphics-end-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/2937334155437631912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/2937334155437631912'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/03/motion-graphics-end-game.html' title='Motion graphics end game'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-5163952217313308386</id><published>2009-03-10T09:28:00.000-07:00</published><updated>2009-03-10T09:45:22.497-07:00</updated><title type='text'>Wrapping it up today!</title><content type='html'>This is one of the last days we are &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;going&lt;/span&gt; to be working on our Motion Graphics.&lt;div&gt;Let's continue to move forward -&lt;/div&gt;&lt;div&gt;Those who are done putting together your animations&lt;/div&gt;&lt;div&gt;need to render your movie at 640/480&lt;/div&gt;&lt;div&gt;Game of the day:&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;www.flashninjaclan.com/zzz3361_simplitica.php&lt;/span&gt;&lt;/div&gt;&lt;div&gt;What Type of extra visuals would you add to this game?&lt;/div&gt;&lt;div&gt;What kind of story could be added to compliment game play?&lt;/div&gt;&lt;div&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;What did you&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;navigate with&lt;/span&gt; -mouse or keyboard? &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-5163952217313308386?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/5163952217313308386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/03/wrapping-it-up-today.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/5163952217313308386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/5163952217313308386'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/03/wrapping-it-up-today.html' title='Wrapping it up today!'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-5396484021552507774</id><published>2009-03-05T13:17:00.000-08:00</published><updated>2009-04-14T07:40:26.524-07:00</updated><title type='text'>Type special effects</title><content type='html'>&lt;div&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"  style="font-size:180%;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Effects&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);font-size:180%;" &gt; for your type:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;There are a number of things you can do with your type.&lt;br /&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div style="color: rgb(255, 102, 0);"&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"  style="font-size:130%;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Deform&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: bold;font-size:130%;" &gt; M&lt;/span&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"  style="font-size:130%;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;enu&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: bold;font-size:130%;" &gt;:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Explosion, melt and shatter&lt;/div&gt;&lt;div&gt;all these will work simply by adding the effect to the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;type&lt;/span&gt;-not the other way &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;around&lt;/span&gt;.&lt;/div&gt;&lt;div&gt;It's important that you parent the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;deformer&lt;/span&gt; effect to the object.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_Yy7Vd7eI/AAAAAAAAAGQ/5r27Ha0Wv54/s1600-h/bss.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 262px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_Yy7Vd7eI/AAAAAAAAAGQ/5r27Ha0Wv54/s320/bss.jpg" alt="" id="BLOGGER_PHOTO_ID_5323211654008008162" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Attributes M&lt;/span&gt;&lt;span style="color: rgb(255, 102, 0);" class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;enu&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: bold; color: rgb(255, 102, 0);"&gt;:&lt;/span&gt;&lt;br /&gt;Each &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;deformer&lt;/span&gt; effect is different, but they still can be animated and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;controlled&lt;/span&gt; by non other then the attributes &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;menu &lt;/span&gt;remember to animate with the red dots in attributes menu, not the timeline.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: rgb(255, 102, 0);"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Particle E&lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;ffects&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Emitters: the last icon on the top &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;menu&lt;/span&gt; next to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;deformer&lt;/span&gt; is emitters. (along w/ various emitter manipulators)&lt;/div&gt;&lt;div&gt;Here, all you &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;have&lt;/span&gt; to do is dump what ever you want on to the emitter and watch how it works by pressing "play" on the timeline. Remember: if you are placing lights on the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;emitter&lt;/span&gt; , make sure they have a lens attached or they wont show.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;the video below contains one light w/ lens (star 2) on top of an Emitter:&lt;/div&gt;&lt;div&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-17fe65899451280a" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v8.nonxt8.googlevideo.com/videoplayback?id%3D17fe65899451280a%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331374060%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D6759901112D8004A61D8EBDAA0FA6855AAF71782.4E342D4F3C817B48FE2290245A272F9692686F42%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D17fe65899451280a%26offsetms%3D5000%26itag%3Dw160%26sigh%3DLaJW8-nkVft9t1JNfNsRWPQ7loE&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v8.nonxt8.googlevideo.com/videoplayback?id%3D17fe65899451280a%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331374060%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D6759901112D8004A61D8EBDAA0FA6855AAF71782.4E342D4F3C817B48FE2290245A272F9692686F42%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D17fe65899451280a%26offsetms%3D5000%26itag%3Dw160%26sigh%3DLaJW8-nkVft9t1JNfNsRWPQ7loE&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;Game Of The Day:&lt;br /&gt;http://www.khemer.com/play-138-neon_layer_flash_game.html&lt;br /&gt;&lt;br /&gt;Questions:&lt;br /&gt;-Describe your experience playing the game; what was the hardest part about it?&lt;br /&gt;-How does this game challenge the traditional 'ball-in-a-maze' game format?&lt;br /&gt;-Do you think a game like this could work in 3D? why/why not?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-5396484021552507774?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=17fe65899451280a&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/5396484021552507774/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/03/game-of-day-httpwww.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/5396484021552507774'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/5396484021552507774'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/03/game-of-day-httpwww.html' title='Type special effects'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_Yy7Vd7eI/AAAAAAAAAGQ/5r27Ha0Wv54/s72-c/bss.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-7608745659905931393</id><published>2009-03-03T10:02:00.000-08:00</published><updated>2009-04-14T07:53:24.638-07:00</updated><title type='text'>Motion Graphics</title><content type='html'>&lt;span style="color: rgb(255, 0, 0);font-size:130%;" &gt;What is "Motion Graphics"?&lt;/span&gt;&lt;div&gt;This is the art of taking type/logo's and animating them in   a way to express an idea-commonly for TV and films-it's also very prominent in the title sequences of video games. All this is mostly done in 3d applications and After Effects. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;What I'd like to do is create a motion graphics animation based on our ten year room concept.&lt;/div&gt;&lt;div&gt;everyone should wright down a sentence; stating what you want to be in ten years.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: rgb(255, 102, 0);"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;font-size:130%;" &gt;First, let's learn how to make 3D type:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;Grab your text spline maker in the spline menu.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Type what you want in the attributes menu (change font type too)&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_QwV8zuBI/AAAAAAAAAF4/OJxdNBuUdLQ/s1600-h/type.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 151px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_QwV8zuBI/AAAAAAAAAF4/OJxdNBuUdLQ/s320/type.jpg" alt="" id="BLOGGER_PHOTO_ID_5323202813519706130" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;Go to "Extrude Nurbs' under Nurbs menu and dump your text on top.&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd_QwijjHhI/AAAAAAAAAGA/8et1288iDd4/s1600-h/extr.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 143px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd_QwijjHhI/AAAAAAAAAGA/8et1288iDd4/s320/extr.jpg" alt="" id="BLOGGER_PHOTO_ID_5323202816903421458" border="0" /&gt;&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_Qw5iRQHI/AAAAAAAAAGI/PcoVmnfGnAM/s1600-h/Picture+3.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 269px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_Qw5iRQHI/AAAAAAAAAGI/PcoVmnfGnAM/s320/Picture+3.jpg" alt="" id="BLOGGER_PHOTO_ID_5323202823072071794" border="0" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-7608745659905931393?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/7608745659905931393/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/03/motion-graphics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/7608745659905931393'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/7608745659905931393'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/03/motion-graphics.html' title='Motion Graphics'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_QwV8zuBI/AAAAAAAAAF4/OJxdNBuUdLQ/s72-c/type.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-8160226445962941399</id><published>2009-02-26T10:22:00.000-08:00</published><updated>2009-04-14T08:00:29.979-07:00</updated><title type='text'>Wonder-con this Saturday!!</title><content type='html'>YES, it's true ladies and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;gentlemen&lt;/span&gt;. Our Saturday April class will be swapped with this &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;Saturday,&lt;/span&gt; as we go to the Wonder-con and get inspired. Be at 410 by 10 am-we will walk over together. I will have a list of questions you will need to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;research out,&lt;/span&gt; and to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;answerer&lt;/span&gt; at the convention-so it's not all fun and games. Bring paper and pen with you on that day!!!&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd_nfmWximI/AAAAAAAAAGo/4mzcvIAKgvI/s1600-h/IMG_1843.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 214px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd_nfmWximI/AAAAAAAAAGo/4mzcvIAKgvI/s320/IMG_1843.jpg" alt="" id="BLOGGER_PHOTO_ID_5323227814633245282" border="0" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd_nfvKRV9I/AAAAAAAAAGg/K5nQ5ylKiqU/s1600-h/IMG_1837.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 214px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd_nfvKRV9I/AAAAAAAAAGg/K5nQ5ylKiqU/s320/IMG_1837.jpg" alt="" id="BLOGGER_PHOTO_ID_5323227816996722642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_nfbE_XdI/AAAAAAAAAGY/f88ZDP-5prs/s1600-h/IMG_1847.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 214px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd_nfbE_XdI/AAAAAAAAAGY/f88ZDP-5prs/s320/IMG_1847.jpg" alt="" id="BLOGGER_PHOTO_ID_5323227811605863890" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 0, 0);"&gt;&lt;span class="Apple-style-span"&gt;For &lt;/span&gt;&lt;/span&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 0, 0);"&gt;&lt;span class="Apple-style-span"&gt;today's&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 0, 0);"&gt;&lt;span class="Apple-style-span"&gt; class, we will start the motion graphics part of our 3D training.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;We will learn:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Basic text splines&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Extruding&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt; text&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Text using sweep &lt;/span&gt;&lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;nurbs&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Metaball&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt; text&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;this should be enough for today&lt;/div&gt;&lt;div&gt;let's go!!!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Game for today:&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"&gt;check out: www.ludomancy.com&lt;br /&gt;just play all games and read the blog.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-8160226445962941399?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/8160226445962941399/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/02/wonder-con-this-saturday.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/8160226445962941399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/8160226445962941399'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/02/wonder-con-this-saturday.html' title='Wonder-con this Saturday!!'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd_nfmWximI/AAAAAAAAAGo/4mzcvIAKgvI/s72-c/IMG_1843.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-2537791024777877209</id><published>2009-02-24T12:46:00.000-08:00</published><updated>2009-04-14T08:01:33.941-07:00</updated><title type='text'>Final movie rendering</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/SaRo45KjcSI/AAAAAAAAACI/kJ6KseMK1mc/s1600-h/images-1.jpeg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 150px; height: 113px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/SaRo45KjcSI/AAAAAAAAACI/kJ6KseMK1mc/s320/images-1.jpeg" alt="" id="BLOGGER_PHOTO_ID_5306481587576336674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;So, No games today!!!!-It's important that we all get on the same page before we move on.&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;For any of you who didn't learn the camera trick for filming your room, then I will have a lecture on that today.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;For all of you who have created your animation-then lets start our final render:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;FINAL RENDER:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;go to "render" then "render settings"-create a "full render" at 640/480-this will take a bit to render out, so your next responsibility is to write down a summery in two sentences saying : &lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;y&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;our name and what you will be in ten years&lt;/span&gt;.-this will start off our new motion graphics project.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-2537791024777877209?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/2537791024777877209/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/02/final-movie-rendering.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/2537791024777877209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/2537791024777877209'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/02/final-movie-rendering.html' title='Final movie rendering'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_rGMWSmVbq4k/SaRo45KjcSI/AAAAAAAAACI/kJ6KseMK1mc/s72-c/images-1.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-6107848371265139784</id><published>2009-02-17T08:30:00.000-08:00</published><updated>2009-04-14T08:11:17.493-07:00</updated><title type='text'>Running the camera through our room.</title><content type='html'>This should be the final action to complete our ten year room. We will run a camera on a spline we will create. The camera should cover everything in the room in about 10 &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;seconds&lt;/span&gt;. Ten &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;seconds&lt;/span&gt; of animation will be &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;approximately&lt;/span&gt; 300 frames of animation. be detail &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;oriented&lt;/span&gt; when moving your camera.&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;Today we will learn:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd-7tyC9NHI/AAAAAAAAAFw/CY_cvl3sIZg/s1600-h/ree.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 184px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd-7tyC9NHI/AAAAAAAAAFw/CY_cvl3sIZg/s320/ree.jpg" alt="" id="BLOGGER_PHOTO_ID_5323179679777895538" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;Placing a camera in your scene: &lt;/span&gt;&lt;br /&gt;Go to the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;edit in&lt;/span&gt; scene window, and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;go to&lt;/span&gt; "camera" then to "camera", so that C4d knows what you want to view the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;scene&lt;/span&gt; out of.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd-7IL5T1gI/AAAAAAAAAFo/5F0Y7xL4phU/s1600-h/acn.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 230px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd-7IL5T1gI/AAAAAAAAAFo/5F0Y7xL4phU/s320/acn.jpg" alt="" id="BLOGGER_PHOTO_ID_5323179033881728514" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;Then move your desired position and stamp a key frame down; repeat until you have everything in your room covered.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style="font-weight: bold;"&gt;How to view inside and out of the camera?:&lt;/span&gt;&lt;br /&gt;Press the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;button&lt;/span&gt; next to camera in "Object &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;menu&lt;/span&gt;" to swap in and out of first person &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;camera&lt;/span&gt; to third person camera.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold;"&gt;Render settings: &lt;/span&gt;&lt;br /&gt;To render a movie, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;go to&lt;/span&gt; "render" and then "make a preview" in top &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;menu&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;when your done with your camera, render a quick movie and let's check it together before we render our 640x480 Q&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;uicktime&lt;/span&gt;&lt;/span&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-d749b0fe7d479d82" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v22.nonxt2.googlevideo.com/videoplayback?id%3Dd749b0fe7d479d82%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331374060%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D72B3B24892ACDD65F12F2D2AC275A5C1CE176616.4E44B30F80142EBBBCD3E9685C34A76E040F67E5%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dd749b0fe7d479d82%26offsetms%3D5000%26itag%3Dw160%26sigh%3DaNXeXZ7z9WcDODQlaF5zZvq6zoI&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v22.nonxt2.googlevideo.com/videoplayback?id%3Dd749b0fe7d479d82%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331374060%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D72B3B24892ACDD65F12F2D2AC275A5C1CE176616.4E44B30F80142EBBBCD3E9685C34A76E040F67E5%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dd749b0fe7d479d82%26offsetms%3D5000%26itag%3Dw160%26sigh%3DaNXeXZ7z9WcDODQlaF5zZvq6zoI&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-6107848371265139784?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=d749b0fe7d479d82&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/6107848371265139784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/02/running-camera-through-our-room.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/6107848371265139784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/6107848371265139784'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/02/running-camera-through-our-room.html' title='Running the camera through our room.'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd-7tyC9NHI/AAAAAAAAAFw/CY_cvl3sIZg/s72-c/ree.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-6120917527064380895</id><published>2009-02-12T14:58:00.000-08:00</published><updated>2009-02-17T08:46:12.014-08:00</updated><title type='text'>Game for the 17th</title><content type='html'>Game Of The Day:&lt;br /&gt;1) http://lastguy.jp/game.php?url=http%3A%2F%2Fdpp3dgaming.blogspot.com%2F&lt;br /&gt;&lt;br /&gt;Questions:&lt;br /&gt;- Describe your experience playing the game.&lt;br /&gt;- What do you think of the game's unique use of the web?&lt;br /&gt;- What could be a social metaphor for the game, and/or its use of the web?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-6120917527064380895?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/6120917527064380895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/02/game-for-17th.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/6120917527064380895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/6120917527064380895'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/02/game-for-17th.html' title='Game for the 17th'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-7610767168399873896</id><published>2009-02-05T13:29:00.000-08:00</published><updated>2009-04-10T11:36:56.063-07:00</updated><title type='text'>Creating our room today!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd-RtsRDqlI/AAAAAAAAAFg/FaN_GbafmA4/s1600-h/room.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 246px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd-RtsRDqlI/AAAAAAAAAFg/FaN_GbafmA4/s320/room.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5323133498738059858" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Let's develop our space to put our assets in.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;create a room &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;that's&lt;/span&gt; 700/300/700 and Boole out a window. Delete one wall so we have a better set for animation.&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;#1&lt;/span&gt;.Lets start out by adding our assets.-please reduce them &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;massively&lt;/span&gt; before adding them to your scene. Make sure they are Null objects before dropping them in!&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;#2.&lt;/span&gt;Create light in our lamps and lighting in our rooms.&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;#3&lt;/span&gt;. Lets create a background and ground for the outside of our house.&lt;/div&gt;&lt;div&gt;we will see how far we get today!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Games Of The Day:&lt;/span&gt;&lt;/span&gt;  &lt;span style="font-family:arial;"&gt;1) http://www.bored.com/boomshine/&lt;/span&gt;  &lt;span style="font-family:arial;"&gt;2) http://www.albinoblacksheep.com/flash/squares2&lt;/span&gt;    &lt;span style="font-family:arial;"&gt;Questions:&lt;br /&gt;-Describe the design of these games.&lt;br /&gt;-What are some of the Pros and Cons of minimalistic/'simple' games like these in comparison to more complex/'realistic' games?&lt;br /&gt;-How would it be possible to use such a minimalistic style to make a believable representation of your environment?&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-7610767168399873896?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/7610767168399873896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/02/creating-our-room-today.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/7610767168399873896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/7610767168399873896'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/02/creating-our-room-today.html' title='Creating our room today!'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd-RtsRDqlI/AAAAAAAAAFg/FaN_GbafmA4/s72-c/room.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-2671888092594563325</id><published>2009-02-03T08:01:00.000-08:00</published><updated>2009-04-14T08:16:39.840-07:00</updated><title type='text'>Your room in ten years:</title><content type='html'>Let's still keep focused on making assets for our rooms&lt;div&gt;Modeling tools we will learn today:&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: bold;"&gt;&lt;span class="Apple-style-span"  style="font-size:130%;"&gt;Alpha Channels -&lt;/span&gt;&lt;span style="font-size:130%;"&gt; Dropping logos on objects with out backgrounds:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;We all will need to learn this to add detail. Grab a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;jpeg&lt;/span&gt; and open it up in Photoshop. Make sure you select the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;background&lt;/span&gt; and hit Alpha channel in layers of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;photoshop&lt;/span&gt;. Save it, then open up the materials &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;editor in Cinema4D&lt;/span&gt; and hit alpha channel; load your saved off PS  image here and under "Color," in the materials editor.&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd-QSbQjwwI/AAAAAAAAAFY/ACjafcm104M/s1600-h/alpha.jpg"&gt;&lt;img style="cursor: pointer; width: 286px; height: 320px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd-QSbQjwwI/AAAAAAAAAFY/ACjafcm104M/s320/alpha.jpg" alt="" id="BLOGGER_PHOTO_ID_5323131930804470530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I feel everyone is doing a great job and i hope you all were inspired by the previous classes efforts.&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;REMEMBER:  SATURDAY CLASS &lt;/span&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;February&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt; 7&lt;/span&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Th&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt; -- 10am-4pm&lt;/span&gt;&lt;/div&gt;&lt;div&gt;I will screen a movie called "Frag" and we will complete our room assets.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 153, 0);font-family:arial;" &gt;Games Of The Day:&lt;/span&gt;&lt;br /&gt;1) www.playauditorium.com&lt;br /&gt;2) http://www.teagames.com/games/blueprint/play.php&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Questions:&lt;/span&gt;&lt;br /&gt;-How are the interfaces of these games similar? How are they different?&lt;br /&gt;-What are some social metaphors that could be associated with these games?&lt;br /&gt;-Was there a level on either one of these games where you got completely stuck on? If so, describe the level, and why it was that you were stuck.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-2671888092594563325?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/2671888092594563325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/02/your-room-in-ten-years.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/2671888092594563325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/2671888092594563325'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/02/your-room-in-ten-years.html' title='Your room in ten years:'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd-QSbQjwwI/AAAAAAAAAFY/ACjafcm104M/s72-c/alpha.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-2026752531798849059</id><published>2009-01-27T13:02:00.000-08:00</published><updated>2009-04-14T08:29:22.638-07:00</updated><title type='text'>Moving forward on our first project!!</title><content type='html'>&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Everyone should be focused on creating assets for their room.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;What I want us to do today before we start creating:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;- Write a short &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;paragraph&lt;/span&gt; explaining where you see your self in ten years&lt;br /&gt;&lt;/div&gt;&lt;div&gt;- Drop it in your folder and move into creating your stuff.&lt;/div&gt;&lt;div&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;&lt;br /&gt;I'm&lt;/span&gt; going to read these &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;paragraphs&lt;/span&gt; and make sure &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;everyone's&lt;/span&gt;&lt;/span&gt; assets &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;reflect&lt;/span&gt; their statement.&lt;span style="color: rgb(255, 102, 0);font-size:130%;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: bold; color: rgb(255, 102, 0);"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);font-size:130%;" &gt;QUICK 3D lessons for the day:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;I know some of us had problems making wheels-lets work on that.&lt;/div&gt;&lt;div&gt;we will employ a new selection tool that will come in super handy!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;What we can do is drop a "disc" down and "select all' then extrude for desired wheel thickness.&lt;br /&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd-OlqhubbI/AAAAAAAAAFQ/lbdtGnTtm5k/s1600-h/kni.jpg"&gt;&lt;img style="cursor: pointer; width: 269px; height: 320px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd-OlqhubbI/AAAAAAAAAFQ/lbdtGnTtm5k/s320/kni.jpg" alt="" id="BLOGGER_PHOTO_ID_5323130062297263538" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You can then inner extrude or &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;go to&lt;/span&gt; "circle" selection tool to select inside any radius geometry&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd-N0PnAWiI/AAAAAAAAAFI/ys8izqdYyQM/s1600-h/ccc.jpg"&gt;&lt;img style="cursor: pointer; width: 104px; height: 128px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd-N0PnAWiI/AAAAAAAAAFI/ys8izqdYyQM/s320/ccc.jpg" alt="" id="BLOGGER_PHOTO_ID_5323129213258062370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Also, we'll learn about the knife tool today - a lot of fun with this simple to use tool.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;What ever you want to cut must be editable; make sure you are set to edit points.&lt;/div&gt;&lt;div&gt;When you're ready, cut the desired location by scrubbing over lines until your points connect, then delete the cut out area.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 153, 0);"&gt;&lt;/span&gt;REMEMBER: next class is at &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;BAVC&lt;/span&gt;&lt;/span&gt; in the Mission (2727 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;miriposa&lt;/span&gt;&lt;/span&gt;) - we start at 6pm - &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;don't&lt;/span&gt; be late!!!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-2026752531798849059?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/2026752531798849059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/01/moving-forward-on-our-first-project.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/2026752531798849059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/2026752531798849059'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/01/moving-forward-on-our-first-project.html' title='Moving forward on our first project!!'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd-OlqhubbI/AAAAAAAAAFQ/lbdtGnTtm5k/s72-c/kni.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-4029409894738697691</id><published>2009-01-22T09:56:00.000-08:00</published><updated>2009-04-14T08:55:27.641-07:00</updated><title type='text'>First class Assignment</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/SXi0DVt5ojI/AAAAAAAAAB4/66Q3YI0KlQc/s1600-h/images.jpeg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 150px; height: 59px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/SXi0DVt5ojI/AAAAAAAAAB4/66Q3YI0KlQc/s320/images.jpeg" alt="" id="BLOGGER_PHOTO_ID_5294179331436290610" border="0" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Great job last class, we are still moving forward towards&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt; making some dynamic 3D images.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;I want to spend the day today getting everyone caught up and on the same page before we move too much forward.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Our first &lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;assignment&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt; will be: -&lt;span class="Apple-style-span" style="color: rgb(102, 0, 0);"&gt;Due Feb. 5&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;th&lt;/span&gt;- end of class&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Make the room of your future-this room should contain everything you think will&lt;/div&gt;&lt;div&gt;be in your &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;possession&lt;/span&gt; in ten years-will you be a doctor and have a stethoscope?&lt;/div&gt;&lt;div&gt;will you be and artist and have an easel and a painting?&lt;/div&gt;&lt;div&gt;what ever it is -we will spend time refining assets we created from last class, plus making new assets to place in our future space.&lt;/div&gt;&lt;div&gt;I will teach two things today to insure you wont have any issues making items to place in your room.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;today we will learn:&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd-JuWl3uHI/AAAAAAAAAEw/e9HBKh7mnTg/s1600-h/lamp.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 204px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd-JuWl3uHI/AAAAAAAAAEw/e9HBKh7mnTg/s320/lamp.jpg" alt="" id="BLOGGER_PHOTO_ID_5323124714006624370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;#1. adding light to your lamp and making the lamp shade semi-transparent&lt;/div&gt;&lt;div&gt;first we must  draw a lamp shade in half with splines. then we need to drop it onto lathe &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;nurbs&lt;/span&gt; and watch it &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;complete&lt;/span&gt; the shape. &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;Repeat&lt;/span&gt; the same process for the lamp stand.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Then we need to create a simple light &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;bulb&lt;/span&gt; by half drawing it with splines and then attaching the lathe &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;nurbs&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Bring in light and add it to the bulb-make sure you attache a lens on your light and make sure that what ever material you attach to your lamp shade &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;has a&lt;/span&gt; decent &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;transparency&lt;/span&gt; in it's attributes &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;menu&lt;/span&gt;.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sd-LUoa4leI/AAAAAAAAAE4/UuUDqkQjKW8/s1600-h/lathe.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 284px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sd-LUoa4leI/AAAAAAAAAE4/UuUDqkQjKW8/s320/lathe.jpg" alt="" id="BLOGGER_PHOTO_ID_5323126471139038690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sd-L-wivO-I/AAAAAAAAAFA/tGSzUbLFAN8/s1600-h/sweep.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 170px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sd-L-wivO-I/AAAAAAAAAFA/tGSzUbLFAN8/s320/sweep.jpg" alt="" id="BLOGGER_PHOTO_ID_5323127194873969634" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;br /&gt;&lt;div&gt;#2. "sweep" &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;nurbs&lt;/span&gt;&lt;/span&gt; - this will come in very handy!&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Use this for long tubes , chair legs, hoses etc.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;first create a spline, then create a desired radius under splines (circle).&lt;br /&gt;Then, go to sweep nurbs (right under lathe nurbs) and dump them onto the sweep nurbs to get your results.&lt;/div&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div&gt;We will keep making assets until we make our roomnext class.&lt;br /&gt;So just keep making assets. When you finish one - make another!&lt;br /&gt;The more stuff in your room the better it will look!!&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 153, 0);font-family:arial;" &gt;GAME OF THE DAY:&lt;/span&gt;&lt;br /&gt;http://cdx-thegame.com/&lt;br /&gt;(Make sure to use your headphones, as the game has some important audio elements)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 102);"&gt;Questions&lt;/span&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;:&lt;/span&gt;&lt;br /&gt;-Describe your experience playing the game; what did you like best, or find most unique about it?&lt;br /&gt;-What skills used in this game would be useful in a real-life situation?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-4029409894738697691?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/4029409894738697691/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/01/first-class-assignment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/4029409894738697691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/4029409894738697691'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/01/first-class-assignment.html' title='First class Assignment'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_rGMWSmVbq4k/SXi0DVt5ojI/AAAAAAAAAB4/66Q3YI0KlQc/s72-c/images.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-8123521274147221230</id><published>2009-01-19T09:07:00.000-08:00</published><updated>2009-04-14T09:02:52.658-07:00</updated><title type='text'></title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/SXSzf8vkSJI/AAAAAAAAABw/rkH48S1Sx9w/s1600-h/images.jpeg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 124px; height: 116px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/SXSzf8vkSJI/AAAAAAAAABw/rkH48S1Sx9w/s320/images.jpeg" alt="" id="BLOGGER_PHOTO_ID_5293052823530129554" border="0" /&gt;&lt;/a&gt;&lt;div&gt;TUESDAYS CLASS-Jan. 20Th&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Wow, I'm super impressed with how much 3D you all picked up last class.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;For the students that missed the last class-&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Ill&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt; work with you all individually to get you &lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;caught&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt; up.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(204, 0, 0);"&gt;We also will have a guest visiting our class today- so-please &lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(204, 0, 0);"&gt;don't&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(204, 0, 0);"&gt; be &lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(204, 0, 0);"&gt;distracted&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(204, 0, 0);"&gt; and keep focus.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 204, 0);"&gt;last class we learned:&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd-Fw3hhWVI/AAAAAAAAAEo/ZEp--GQEpyA/s1600-h/Picture+1.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 197px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd-Fw3hhWVI/AAAAAAAAAEo/ZEp--GQEpyA/s320/Picture+1.jpg" alt="" id="BLOGGER_PHOTO_ID_5323120359159978322" border="0" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;/div&gt;&lt;div&gt;Parametric primitives and how to parent them to other primitives&lt;/div&gt;&lt;div&gt;We learned about the interface (icon pallets. - basic move and modeling tools) &lt;/div&gt;&lt;div&gt;Copying&lt;/div&gt;&lt;div&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Shaders&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;and unexpectedly ,but really excited about being able to teach on the first day "ANIMATION"!!&lt;/div&gt;&lt;div&gt;we learned a 360 degree turn along with variations on the x,y, and z all with "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;KEYFRAMES&lt;/span&gt;"&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-weight: bold;"&gt;&lt;span class="Apple-style-span"  style="font-size:100%;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;TODAY we are going to dig a bit deeper into manipulating &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;primitive's&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;#1. Extrude : make editable and(right click) to get menu-then &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;go to&lt;/span&gt; "extrude" you will use this to push things back or pull forward&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd9_tRdkBrI/AAAAAAAAAEQ/Bl5TbLFxvhs/s1600-h/extrude.jpg"&gt;&lt;img style="cursor: pointer; width: 242px; height: 200px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd9_tRdkBrI/AAAAAAAAAEQ/Bl5TbLFxvhs/s320/extrude.jpg" alt="" id="BLOGGER_PHOTO_ID_5323113700333455026" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd-Fw3hhWVI/AAAAAAAAAEo/ZEp--GQEpyA/s1600-h/Picture+1.jpg"&gt;&lt;/a&gt;&lt;div&gt;  &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#2. Inner Extrude: make editable and (right click) then &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;go to&lt;/span&gt; "inner &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;extrude&lt;/span&gt;" use this for        making windows and doors smaller  or adding detail  like ridges and edges&lt;/div&gt;&lt;div&gt;&lt;div&gt; &lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd9_oTgMUfI/AAAAAAAAAEI/53CQ5HiJa2c/s1600-h/inner.jpg"&gt;&lt;img style="cursor: pointer; width: 232px; height: 208px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd9_oTgMUfI/AAAAAAAAAEI/53CQ5HiJa2c/s320/inner.jpg" alt="" id="BLOGGER_PHOTO_ID_5323113614982009330" border="0" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;/div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#3. Boole (top &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Array&lt;/span&gt; menu) this is an important feature for getting windows and doors.&lt;/div&gt;&lt;div&gt;make a primitive you think would make a good cut out of your larger shape. place it where you want it and make sure it's placed so you can see it from the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;outside&lt;/span&gt; and inside.-grab your &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;Boole&lt;/span&gt; and then first drag small cube or window on to the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;Boole&lt;/span&gt; then add your larger cube or house on to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;Boole&lt;/span&gt;.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd-BuqRuXUI/AAAAAAAAAEY/DjpMJjhDwEc/s1600-h/boole+1.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 219px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/Sd-BuqRuXUI/AAAAAAAAAEY/DjpMJjhDwEc/s320/boole+1.jpg" alt="" id="BLOGGER_PHOTO_ID_5323115923197812034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sd-B3W7Jf-I/AAAAAAAAAEg/Bzy_xPcMoFU/s1600-h/boole2.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 144px;" src="http://4.bp.blogspot.com/_rGMWSmVbq4k/Sd-B3W7Jf-I/AAAAAAAAAEg/Bzy_xPcMoFU/s320/boole2.jpg" alt="" id="BLOGGER_PHOTO_ID_5323116072621670370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#4. "Change current state" very important move!! (under function) after your &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;done&lt;/span&gt; with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;boole-ing&lt;/span&gt; you must select all and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;go to&lt;/span&gt; "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;cstc&lt;/span&gt;" this will complete the process and make it one piece of geometry-delete old geometry/ keep &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;booled&lt;/span&gt; geometry.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;#5. "group" (option+G) makes stuff into a Null object-&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_16"&gt;easier&lt;/span&gt; to manage complex geometry&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt; FIRST &lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;ASSIGNMENT&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;take two primitives attach a parent object to each-then animate each one on  a different axis&lt;/div&gt;&lt;div&gt;simultaneously-then render a preview...if your computer doesn't render yet-save it in your file labeled -assignment#1-&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0); font-weight: bold;font-family:arial;" &gt;GAMES OF THE DAY:&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;1) http://www.eyezmaze.com/grow/cube/&lt;br /&gt;2) http://www.ferryhalim.com/orisinal/g3/wake.htm&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Questions:&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;- What messages do these games convey about the environment?&lt;br /&gt;- Describe your thoughts on the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;gameplay&lt;/span&gt;.&lt;br /&gt;- Keeping the concepts of the games in mind, how could the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;gameplay&lt;/span&gt; / interface / presentation of these games be improved?&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-8123521274147221230?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/8123521274147221230/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/01/tuesdays-class-jan.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/8123521274147221230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/8123521274147221230'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/01/tuesdays-class-jan.html' title=''/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rGMWSmVbq4k/SXSzf8vkSJI/AAAAAAAAABw/rkH48S1Sx9w/s72-c/images.jpeg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-1811053019981290469</id><published>2009-01-15T14:57:00.000-08:00</published><updated>2009-04-14T09:10:20.901-07:00</updated><title type='text'></title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_rGMWSmVbq4k/SW_Gr7xlm0I/AAAAAAAAABY/HBtXgXKAGo8/s1600-h/xyz.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 133px;" src="http://2.bp.blogspot.com/_rGMWSmVbq4k/SW_Gr7xlm0I/AAAAAAAAABY/HBtXgXKAGo8/s320/xyz.jpg" alt="" id="BLOGGER_PHOTO_ID_5291666545265974082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 102, 0);"&gt;GAME OF THE DAY:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Download and play:&lt;br /&gt;http://hcsoftware.sourceforge.net/gravitation/&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Go to "applications" then open up "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;neooffice&lt;/span&gt;" and type in questions; try and keep your &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Game Journal Questions&lt;/span&gt; and answers on one page with name of the game you played and date.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;QUESTIONS:&lt;/span&gt;&lt;br /&gt;- What in the Social Metaphor of the game.&lt;/div&gt;&lt;div&gt;- Describe your experience.&lt;/div&gt;&lt;div&gt;- What would you change or add to this game&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now first off lets recognize the basics of  3D and that's X,Y and Z&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;X&lt;/span&gt;- is always on a horizontal plane&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Y&lt;/span&gt;- is always on a vertical plane&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Z&lt;/span&gt;- always represents the space &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;font-size:130%;" &gt;Cinema 4D interfac&lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: bold;font-size:130%;" &gt;e:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd9v2HfxWVI/AAAAAAAAADQ/JTir0Q3SGKc/s1600-h/013304.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 197px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd9v2HfxWVI/AAAAAAAAADQ/JTir0Q3SGKc/s320/013304.jpg" alt="" id="BLOGGER_PHOTO_ID_5323096260091140434" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;Primitives:&lt;/span&gt; Basic Geometry to get your started in building assets&lt;/div&gt;&lt;div&gt;-Located in the: "command &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;palette&lt;/span&gt;"&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Basic modeling tools are:&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;Vertices's&lt;/span&gt;/Points&lt;/span&gt;: where two points meet at an angle or the corner of a polygon-in C4d you can push and pull these to manipulate your primitives.&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Edge/lines:&lt;/span&gt; the line between two &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;vertices's&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Face/ Polygons:&lt;/span&gt; What is created when you connect lines and edges and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;vertices's&lt;/span&gt;.&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd9xueKyXPI/AAAAAAAAADY/I_1lYBs8Jjo/s1600-h/points-edge.jpg"&gt;&lt;img style="cursor: pointer; width: 223px; height: 109px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd9xueKyXPI/AAAAAAAAADY/I_1lYBs8Jjo/s320/points-edge.jpg" alt="" id="BLOGGER_PHOTO_ID_5323098327761444082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Basic Move tools:&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Move&lt;/span&gt;: moving around your &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;geometry&lt;/span&gt; on an X,y,z plane&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;scale&lt;/span&gt;: scale any geometry&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;rotate&lt;/span&gt;: Rotate geometry&lt;div&gt; &lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd9yltmToRI/AAAAAAAAADg/yQdbI7r8Yco/s1600-h/move.jpg"&gt;&lt;img style="cursor: pointer; width: 166px; height: 296px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd9yltmToRI/AAAAAAAAADg/yQdbI7r8Yco/s320/move.jpg" alt="" id="BLOGGER_PHOTO_ID_5323099276796207378" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;  &lt;/div&gt;&lt;/div&gt;&lt;div style="font-weight: bold; color: rgb(255, 102, 0);"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Material Managers:&lt;/div&gt;&lt;div&gt;used for dumping textures on to models.&lt;/div&gt;&lt;div&gt;you can &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;go to&lt;/span&gt; "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Shadder&lt;/span&gt;" and get a full &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;menu&lt;/span&gt; of &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;proprietary&lt;/span&gt; textures from the hard drive.&lt;/div&gt;&lt;div&gt;or &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;go to&lt;/span&gt; "new material" to bring in new stuff from outside the application -i.e web &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;jpg's&lt;/span&gt; etc.&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd9zvLL_6-I/AAAAAAAAADo/2iRl6VXiN_o/s1600-h/Picture+1.jpg"&gt;&lt;img style="cursor: pointer; width: 294px; height: 320px;" src="http://1.bp.blogspot.com/_rGMWSmVbq4k/Sd9zvLL_6-I/AAAAAAAAADo/2iRl6VXiN_o/s320/Picture+1.jpg" alt="" id="BLOGGER_PHOTO_ID_5323100538869378018" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After we get up to speed on all this lets try a quick 360 animation&lt;/div&gt;&lt;div&gt;.check out the Animation pallet-currently we are set up for 90 frames of animation.&lt;/div&gt;&lt;div&gt;drop a ball primitive down-place a  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;keyframe&lt;/span&gt; down on frame 0 by hitting the "key"icon&lt;/div&gt;&lt;div&gt;then scrub to frame 90 and then &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;go to&lt;/span&gt; the attributes manager and then to r.b.change that 0 to 360 and stamp a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;keyframe&lt;/span&gt; down by hitting the red outlined circle.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd904S4AYxI/AAAAAAAAADw/JiTq_VhMSlI/s1600-h/Picture+2.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 163px;" src="http://3.bp.blogspot.com/_rGMWSmVbq4k/Sd904S4AYxI/AAAAAAAAADw/JiTq_VhMSlI/s320/Picture+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5323101795063456530" border="0" /&gt;&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-fed6be5634691010" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" 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bgcolor="#FFFFFF"flashvars="flvurl=http://v8.nonxt7.googlevideo.com/videoplayback?id%3Dfed6be5634691010%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331374060%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D1DE06DD1017F7F8B1CEAB5370A331585F669B1AB.756EB3594E9DF08B8E50282CD462B8F892F8834%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dfed6be5634691010%26offsetms%3D5000%26itag%3Dw160%26sigh%3DAiERv1HSQ0w0oM27COr1XZW7dAQ&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-1811053019981290469?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=fed6be5634691010&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/1811053019981290469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/01/game-of-day-httphcsoftware.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/1811053019981290469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/1811053019981290469'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/01/game-of-day-httphcsoftware.html' title=''/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_rGMWSmVbq4k/SW_Gr7xlm0I/AAAAAAAAABY/HBtXgXKAGo8/s72-c/xyz.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2747417204610275666.post-2285908463706985220</id><published>2009-01-06T11:26:00.000-08:00</published><updated>2009-01-06T12:56:38.346-08:00</updated><title type='text'>Welcome to Digital Pathways 3D Animation and Gaming class</title><content type='html'>&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Welcome to our first day of class together!&lt;/span&gt;&lt;/span&gt;&lt;div&gt;Every day you will need to check out this blog for current &lt;/div&gt;&lt;div&gt;lectures and assignments.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Class Objectives:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Our goal is to learn how to create basic 3-D assets in&lt;/div&gt;&lt;div&gt;Cinema 4D and implement them into our 3D gaming engine Unity.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Class rules:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;1.&lt;/span&gt;&lt;/span&gt;I need everyone to focus on assignments and other required work.&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;2&lt;/span&gt;&lt;/span&gt;. No one will be allowed to use &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Facebook&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Myspace&lt;/span&gt;,text or personal email etc. during class time.&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;3&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;.&lt;/span&gt;You all must maintain mature behavior at all times-this is a shared space with other    students in other programs along with employees outside our class room that work in the  building.&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;4.&lt;/span&gt;&lt;/span&gt; No bad language or verbal threats to other students&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;5&lt;/span&gt;&lt;/span&gt;. Everyone must respect the equipment, no drink or food allowed near the computers and    please clean up after your self.&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;6&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;. &lt;/span&gt;No drug use and no smoking inside the class or outside the building&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;7.&lt;/span&gt;&lt;/span&gt; Last but not least-you must be on time for class-your attendance will be monitored and will  have an effect on your final stipend at the end of the program.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We will be learning two very complicated programs with very similar interfaces-we will be learning them simultaneously  so be prepared to come to class with major focus and a creative mind. You all have the potential to carve out your niche in the future of games-so let's go!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2747417204610275666-2285908463706985220?l=dpp3dgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dpp3dgaming.blogspot.com/feeds/2285908463706985220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/01/welcome-to-digital-pathways-3d.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/2285908463706985220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2747417204610275666/posts/default/2285908463706985220'/><link rel='alternate' type='text/html' href='http://dpp3dgaming.blogspot.com/2009/01/welcome-to-digital-pathways-3d.html' title='Welcome to Digital Pathways 3D Animation and Gaming class'/><author><name>Cartoonliteralsim</name><uri>http://www.blogger.com/profile/13779300808349155422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_rGMWSmVbq4k/SUApoKPFGNI/AAAAAAAAAAU/ZbhOddgqejc/S220/gift.gif'/></author><thr:total>0</thr:total></entry></feed>
